5 releases (breaking)
0.5.0 | Oct 2, 2021 |
---|---|
0.4.0 | Jul 13, 2021 |
0.3.0 | Jul 3, 2021 |
0.2.0 | Jun 27, 2021 |
0.1.0 | Jun 24, 2021 |
#787 in Debugging
Used in livemod-gui
57KB
1.5K
SLoC
LiveMod - Runtime modification of program values
Livemod is my attempt to make Unity-style runtime parameter modification possible in Rust, in a way that is simple and easy to turn off if necessary.
Usage
Livemod requires the library, livemod
, and a locally-installed viewer, such as livemod-gui
.
livemod-gui
can be installed through cargo
:
cargo install livemod-gui
And can be used from your code by:
let livemod = LiveModHandle::new_gui();
let tracked_variable = livemod.create_variable("My variable", 0_u32);
Using #[derive]
The LiveMod
trait can be #[derive]
d if the feature derive
is enabled. The behaviour of the derive macro can be modified with the #[livemod]
field attribute, the behaviour of which is documented below:
#[livemod(skip)]
: Skip representing a field
The field will not be modifiable by livemod
, and will not be required to implement the LiveMod
trait.
#[livemod(rename = "New name")]
Rename a field
The field will be labelled with the new name. By default, a field's label is generated by capitalising the first letter of its name and replacing underscores with spaces.
#[livemod(repr = Trait(args))]
Change the representation of a field
Instead of calling LiveMod::data_type()
on the field's type to determine its representation, use its definition of the
supplied trait instead.
For example, integers and floats implement the Slider
trait, and can be used as follows:
#[livemod(repr = Slider(0..=100))]
field: u32
Dependencies
~1.4–2.1MB
~36K SLoC