Uses old Rust 2015
0.1.5 |
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0.1.4 |
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#99 in #mobile
135KB
676 lines
Contains (JAR file, 54KB) gradle-wrapper.jar
Kinito
Cross-platform Mobile build tool for Rust based Apps — Supporting Android / iOS
Installing
$ cargo install kinito
Usage
# Compile your app into a APK
$ kinito build
# Load the appropriate APK onto your emulator / device
$ kinito device-install
Android Overview
Kinito let's you build native Android apps with Rust while not having to write any Java.
The entire build process is wrapped up into a simple command. This is achieved by embedding your rust app as a shared library within a NativeActivity.
A shell project is provided automatically, with your own app injected inside, then built using Gradle to produce runnable APKs.
Getting Started (Android)
1. Download Android NDK
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Create standalone toolchains for each cpu arch you wish to build for.
(ie. arm, x86, mips)
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Use $ANDROID_NDK/build/tools/make_standalone_toolchain.py to create the standalone toolchains.
2. Setup your Cargo.toml
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Add a dylib section in your Cargo.toml
[lib] crate-type = ["dylib"]
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Place a .cargo/config to specify the linkers for each CPU ABI you wish to compile for.
target.x86_64-linux-android linker = "/android/standalone-x86_64/bin/x86_64-linux-android-gcc"
target.arm-linux-androideabi linker = "/android/standalone-arm/bin/arm-linux-androideabi-gcc"
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Setup your android_main() entry point inside your app code. (ie. Setup OpenGL context)
See the examples for more details.
3. You can now run kinito build which will produce Android APKs (arm-linux-androideabi) in your ./project/target directory.
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You can now achieve fast iterative development on the Desktop (x86) while building for mobile at the same time.
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Use cross platform toolkits (ie. glutin) which supports Android/iOS/PC
Dependencies
~10MB
~185K SLoC