#instance #rojo #roblox #lua #git #sync #professional-grade

yanked ken-rojo

Enables professional-grade development tools for Roblox developers

7.4.0 Apr 10, 2024

#60 in #roblox

MPL-2.0 license

1.5MB
32K SLoC

Lua 24K SLoC // 0.1% comments Rust 7.5K SLoC // 0.0% comments TypeScript 218 SLoC // 0.4% comments Shell 10 SLoC // 0.3% comments Pan 2 SLoC
Rojo
 
Actions status Latest server version Rojo Documentation

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line

In the future, Rojo will be able to:

  • Sync instances from Roblox Studio to the filesystem
  • Automatically convert your existing game to work with Rojo
  • Import custom instances like MoonScript code

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.70.0 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.

Dependencies

~22–55MB
~1M SLoC