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new 1.0.8 Sep 18, 2020
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1.0.5 Sep 6, 2020
1.0.2 Aug 30, 2020

#38 in Game dev

Download history 139/week @ 2020-08-26 549/week @ 2020-09-02 366/week @ 2020-09-09 537/week @ 2020-09-16

397 downloads per month

MIT license

218 lines



inline_tweak is based on this blogpost by tuxedo labs.

Tweak any literal directly from your code, changes to the source appear while running the program.
It works by parsing the file when a change occurs.

The library is minimal, only requiring the lazy_static dependency to hold modified values.
In release mode, the tweaking code is disabled and compiled away.


use inline_tweak::*;

fn main() {
    loop {
        println!("{}", tweak!(3.14)); // Try changing the value while the application is running

Extra features


inline_tweak provides a watch!() macro that sleeps until the file is modified, akin to a breakpoint:

use inline_tweak::*;

fn main() {
    loop {
        println!("{}", tweak!("hello world"));
        watch!(); // The thread will sleep here until anything in the file changes


inline_tweak allows to tweak expressions by providing a value later. For example:

tweak!(rng.gen_range(0.0, 1.0))

can then be replaced by a constant value by modifying the file (even while the application is running) to

tweak!(5.0; rng.gen_range(0.0, 1.0)) // will always return 5.0

See the "expression" example in action

Note that this works only for expressions that return a tweakable type. (number/boolean literals)


The release_tweak! macro acts exactly like tweak! except that it also works in release mode.
It is accessible behind the feature flag "release_tweak" which is not enabled by default.


Simply add this line to your Cargo.toml

inline_tweak = "1.0.8"