|0.1.0||Mar 31, 2023|
#421 in Video
Index camera passthrough
Warning: This is still a work in progress, you could get motion sickness if you try it now
The problem that the Index camera doesn't work on Linux has been there for a long time, see ValveSoftware/SteamVR-for-Linux#231. And Valve doesn't seem to be willing to address it. So I decided to throw something together.
- Stereo overlay: the overlay in your game world that acts as a portal to real world. Meaning you see in 3D. (disabled by default, see the example config file for how to enable and more options.)
- You can configure the overlay to be in one place, or stay in front of you.
- Use camera calibration data from your Steam installation.
- Show/hide passthrough with button presses
See also the example config file
- Add option to make overlay follow controller.
- (Unrealistic) implement Valve's "3D" passthrough. To do this we essentially need to do 3D reconstruction from the stereo camera. There are existing methods, but will be really challenging to implement.
You can test this out and report your experience to help this improve.
If you have any suggestions about features, or how to make the passthrough look better, please let me know. I am not a graphics programmer and am trying my best to get things work, but solutions I came up with is definitely not going to be as good as things can be.
Please help me out.
You can install this program from crates.io:
cargo install index_camera_passthrough
To build this program, you need:
- Rust (How to install, you need to select the nightly channel)
in the repository first, then run
cargo build --release
Run from Steam library
After you have built the program, copy it to
cp ./target/release/index_camera_passthrough /usr/local/bin
And then add the
index_camera_passthrough.desktop file to your Steam Library.
To run this program, you can either
or run the binary directly