#directory-tree #static #build #directory #tree #compile-time #include

includedir

Include a whole directory tree at compile time! - Runtime part

9 releases (5 breaking)

Uses old Rust 2015

0.6.0 May 27, 2020
0.5.0 Dec 14, 2018
0.4.0 Apr 9, 2018
0.3.0 Mar 12, 2018
0.1.1 Feb 16, 2016

#866 in Filesystem

Download history 2267/week @ 2023-12-15 1277/week @ 2023-12-22 1241/week @ 2023-12-29 1927/week @ 2024-01-05 1619/week @ 2024-01-12 1785/week @ 2024-01-19 2228/week @ 2024-01-26 1172/week @ 2024-02-02 807/week @ 2024-02-09 1513/week @ 2024-02-16 1084/week @ 2024-02-23 2075/week @ 2024-03-01 1166/week @ 2024-03-08 1557/week @ 2024-03-15 1420/week @ 2024-03-22 1234/week @ 2024-03-29

5,685 downloads per month
Used in 71 crates (13 directly)

BSD-3-Clause

6KB
90 lines

includedir

Travis Appveyor Crates.io version docs.rs Crates.io license

Include a directory in your Rust binary, e.g. static files for your web server or assets for your game.

Features

  • Automatically compile data into binary
  • Use rust-phf for efficient lookup
  • Wrapping API around the phf map, to abstract away additional features
  • Compression, with optional crate "flate2"
  • Reading from source files for debug builds

Example

Cargo.toml

[package]
name = "example"
version = "0.1.0"

build = "build.rs"
include = ["data"]

[dependencies]
phf = "0.8.0"
includedir = "0.6.0"

[build-dependencies]
includedir_codegen = "0.6.0"

build.rs

extern crate includedir_codegen;

use includedir_codegen::Compression;

fn main() {
    includedir_codegen::start("FILES")
        .dir("data", Compression::Gzip)
        .build("data.rs")
        .unwrap();
}

src/main.rs

extern crate includedir;
extern crate phf;

use std::env;

include!(concat!(env!("OUT_DIR"), "/data.rs"));

fn main() {
    FILES.set_passthrough(env::var_os("PASSTHROUGH").is_some());

    println!("{:?}", FILES.get("data/foo"))
}

Dependencies

~405KB