#include #tree #directory #build #static

includedir

Include a whole directory tree at compile time! - Runtime part

9 releases (5 breaking)

Uses old Rust 2015

0.6.0 May 27, 2020
0.5.0 Dec 14, 2018
0.4.0 Apr 9, 2018
0.3.0 Mar 12, 2018
0.1.1 Feb 16, 2016

#93 in Filesystem

Download history 1211/week @ 2021-04-10 946/week @ 2021-04-17 1036/week @ 2021-04-24 908/week @ 2021-05-01 872/week @ 2021-05-08 1802/week @ 2021-05-15 1689/week @ 2021-05-22 1184/week @ 2021-05-29 1133/week @ 2021-06-05 712/week @ 2021-06-12 1497/week @ 2021-06-19 1299/week @ 2021-06-26 1122/week @ 2021-07-03 1249/week @ 2021-07-10 1744/week @ 2021-07-17 1590/week @ 2021-07-24

4,149 downloads per month
Used in 53 crates (12 directly)

BSD-3-Clause

5KB
108 lines

includedir

Travis Appveyor Crates.io version docs.rs Crates.io license

Include a directory in your Rust binary, e.g. static files for your web server or assets for your game.

Features

  • Automatically compile data into binary
  • Use rust-phf for efficient lookup
  • Wrapping API around the phf map, to abstract away additional features
  • Compression, with optional crate "flate2"
  • Reading from source files for debug builds

Example

Cargo.toml

[package]
name = "example"
version = "0.1.0"

build = "build.rs"
include = ["data"]

[dependencies]
phf = "0.8.0"
includedir = "0.6.0"

[build-dependencies]
includedir_codegen = "0.6.0"

build.rs

extern crate includedir_codegen;

use includedir_codegen::Compression;

fn main() {
    includedir_codegen::start("FILES")
        .dir("data", Compression::Gzip)
        .build("data.rs")
        .unwrap();
}

src/main.rs

extern crate includedir;
extern crate phf;

use std::env;

include!(concat!(env!("OUT_DIR"), "/data.rs"));

fn main() {
    FILES.set_passthrough(env::var_os("PASSTHROUGH").is_some());

    println!("{:?}", FILES.get("data/foo"))
}

Dependencies

~405KB