#module #lua #macro #tree #proc-macro #source #include-lua

macro include-lua-macro

Contains the implementation of the include_lua! procedural macro for the crate include-lua

3 releases

0.1.2 Mar 29, 2019
0.1.1 Mar 29, 2019
0.1.0 Mar 29, 2019

#212 in #lua


Used in include-lua

MIT license

5KB
73 lines

include-lua

include-lua is a crate that allows the embedding of a lua source tree into a Rust application binary. This tree can then be loaded into an rlua context, and code imported from it via require.

Basic Usage

First, create an instance of the LuaModules struct via the macro include_lua!. This macro takes a string literal parameter specifying a directory, relative to your crate's src folder. All .lua files in this directory and its subdirectories will be included as loadable modules.

Once you've created a LuaModules struct, you can import it into an rlua::Context by calling ctx.add_modules(modules). This is an extension method provided by a trait, so make sure you have a use include_lua::*; statement in your code. Once it has been called, any calls to require executed in that context will be able to load modules from the embedded source tree.

Advanced Usage

It is possible to specify a name to use for the LuaModules struct, which will appear in stacktraces from any code within it. Simply invoke the include_lua macro like include_lua!("name": "path"), instead of just include_lua!("path").

If you would like to load modules in a custom environment for some reason, instead of ctx.add_modules, you can call ctx.add_modules_with_env(modules, env), where env is a table that will be used as the _ENV value of all modules within the source tree.

The methods ctx.make_searcher(modules) and ctx.make_searcher_with_env(modules, env) are also available. They produce a piece of userdata that in Lua code, acts like a function to load a module from the source tree by name.

As they are lower-level methods, values returned by make_searcher or make_searcher_with_env do not cache modules like require. This means that if you want to avoid multiple calls with the same name loading multiple copies of the same module you will have to implement a wrapper in your lua code.

Example

See example/main.rs for a working example of the macro's use.

Caveats

Currently, this crate does not support paths that contain non-unicode characters. Any files along these paths will be omitted from an include_lua! call.

Dependencies

~2MB
~47K SLoC