12 releases (6 breaking)
new 2.0.0-beta.3 | Apr 12, 2025 |
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0.10.0 | Sep 17, 2024 |
#182 in Game dev
154 downloads per month
300KB
5.5K
SLoC
@bedard/hexchess
A Rust / TypeScript library for Gliński's hexagonal chess, and the brain of hexchess.club.
Installation
Install this package via NPM.
Depending on your bundler, you may need plugins for Web Assembly and top-level await.
npm install @bedard/hexchess
pnpm install @bedard/hexchess
yarn add @bedard/hexchess
Basic usage
The Hexchess
class is a deserialized version of Forsyth–Edwards Notation. It contains the board state, current turn, en passant, and move numbers. Since castling is not a part of hexagonal chess, that section is omitted. The board data is stored as an array of Piece | null
, sorted in FEN-order.
To create a game at the starting position, use Hexchess.init
.
import { Hexchess } from '@bedard/hexchess'
const hexchess = Hexchess.init()
Hexchess
instances have the following shape. The board
represents an array of position values, sorted in FEN-order.
{
board: [
'b', 'q', 'b', 'k', 'n', null, 'b', null, 'n', 'r',
null, null, null, null, null, 'r', 'p', 'p', 'p', 'p',
'p', 'p', 'p', 'p', 'p', null, null, null, null, null,
null, null, null, null, null, null, null, null, null, null,
null, 'P', null, null, null, null, null, null, null, null,
null, 'P', null, 'P', null, null, null, null, null, null,
null, 'P', null, 'B', null, 'P', null, null, null, null,
null, 'P', null, null, 'B', null, null, 'P', null, null,
null, 'P', 'R', 'N', 'Q', 'B', 'K', 'N', 'R', 'P',
null
],
turn: 'w',
ep: null,
halfmove: 0,
fullmove: 1
}
The following methods are available for interacting with the game. A pair of constants named initialPosition
and positions
are available as well.
apply
Apply a whitespace separated sequence of moves, or a single San
object.
const hexchess = Hexchess.init()
hexchess.apply('g4g5 e7e6 f5f6 e6f6')
hexchess.apply(San.parse('g5f6'))
hexchess.toString() // 'b/qbk/n1b1n/r5r/ppppppppp/11/5PP4/4P6/3P1B1P3/2P2B2P2/1PRNQBKNRP1 b - 0 1'
currentMoves
Get all current legal moves.
const hexchess = new Hexchess('1/3/5/7/9/11/5P5/11/11/11/11 w - 0 1')
const moves = hexchess.currentMoves()
moves.map(String) // ['f5f6, 'f5f7', ...]
movesFrom
Get all legal moves from a position.
const hexchess = Hexchess.init()
const moves = hexchess.movesFrom('f6')
moves.map(String) // ['f6f7']
movesFromUnsafe
Get all moves from a position, including ones that result in self-check.
const hexchess = Hexchess.parse('1/3/5/7/4r4/5K5/11/11/11/11/11 w - 0 1')
const moves = hexchess.movesUnsafe()
moves.map(String) // ['f6f7', 'f6g7' ...]
toString
Serialize a Hexchess
instance to string.
const hexchess = Hexchess.init()
hexchess.toString() // 'b/qbk/n1b1n/r5r/ppppppppp/11/5P5/4P1P4/3P1B1P3/2P2B2P2/1PRNQBKNRP1 w - 0 1'
Function API
The raw WASM bindings are available for a more functional API. These work with objects matching the Hexchess
and San
structs. The API of these functions matches the Rust library API, see here for more info →
applyMove
applySequence
createHexchess
currentMoves
initHexchess
movesFrom
movesFromUnsafe
parseHexchess
parseSan
stringifyHexchess
stringifySan
License
Copyright (c) 2024-present, Scott Bedard
Dependencies
~2–2.7MB
~46K SLoC