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0.1.3 Sep 9, 2023
0.1.2 Sep 7, 2023
0.1.1 Sep 7, 2023
0.1.0 Sep 7, 2023

#668 in Data structures

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GPL-3.0 license

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hedel-rs

License Latest Version Documentation

A Hierarchical Doubly Linked List

Hedel-rs provides all you need to create your own abstraction over a hierarchical doubly linked list in Rust, suitable choice for a DOM tree. Designed for when you need a nested generation of nodes. ( e.g with macros node!(1, node!(2)) ) Based on Rc, Weak, and a safe wrapper around UnsafeCell (HedelCell).

If you are new to linked lists, consider reading Learn Rust With Entirely Too Many Linked Lists

Ideology

Hedel isn't exactly a tree structure.

  • NodeList is a wrap around its first node. There isn't any root. This allows for sibling nodes at the root-level. NodeList also dereferences to its firt node letting you call Node's methods.
  • Node is a pointer to its content and other pointers to allow navigation. Those pointers are: parent, child, prev and next, where child is a pointer to its first child.
  • Support for node generation using macros: you can use node!(1) and nest how many nodes you want.

Features

  • HedelCell: a cell structure safely relying on UnsafeCell, similar to RefCell but smaller in size.

  • Node/WeakNode: to avoid memory-leaking we also provide a weak version of Node.

  • Macros: generate nodes blazingly fast with node!() and list!()

    let node = node!(45);
    let my_node = node!("Parent",
      node!("Child"),
      node!("Child")
    );
    
    let my_list = list!(
      node!(2),
      node!(3)
    );
    
  • Identify and compare: create your own identifier implementing the CompareNode trait.

    pub enum NumIdent {
          Equal(i32),
          BiggerThan(i32),
          SmallerThan(i32)
    }
    
    impl CompareNode<i32> for NumIdent {
        fn compare(&self, node: &Node<i32>) -> bool {
            match &self {
              Equal(n) => {
                    as_content!(node, |content| {
                      return content == &n;
                    });
                },
              BiggerThan(n) => {
                as_content!(node, |content| {
                  return content > &n;
                });
              },
              SmallerThan(n) => {
                as_content!(node, |content| {
                    return content < &n;
                });
              }
          }
      }
    }
    
    fn main() {
      let node = node!(3);
      assert!(NumIdent::BiggerThan(2).compare(&node));
    }  
    
  • Collect: iterate over the linked list and collect only the nodes matching the identifier.

    let node = node!(1,
      node!(2),
      node!(3),
      node!(4),
      node!(5)
    );
    
    let collection = node.collect_children(&NumIdent::BiggerThan(3));
    
    for node in collection.into_iter() {
      println!("{}" node.to_content());
    }
    
  • Detach: detach the nodes matching an identifier in the linked list.

    let node = node!(1
      node!(2),
      node!(3),
      node!(4),
      node!(5)
    );
    
    let three = node.find_child(&NumIdent::Equal(3)).unwrap();
    three.detach();
    
    assert_eq!(node.find_child(&NumIdent::Equal(3)), None);
    
  • Insert or Append: insert a node at any position in a linked list.

    let node = node!(1,
      node!(3),
      node!(4),
      node!(5)
    );
    
    node.insert_child(0, node!(2));
    
    assert_eq!(node.child().unwrap().to_content(), 2);
    
    node.append_child(node!(6));
    
    assert_eq!(node.get_last_child().unwrap().to_content(), 6);
    

Dependencies

~0.4–0.8MB
~20K SLoC