#widgets #gui-applications #applications #themes #ux #gui

haussmann

Integrate highly customisable widgets and themes for any Rust application or GUI library

2 releases

0.0.3 Feb 25, 2023
0.0.2 Feb 18, 2023
0.0.1 Feb 18, 2023

#3 in #ux

MIT license

56KB
1K SLoC

haussmann

Integrate highly customizable widgets and themes for any Rust application or GUI library

Purpose

This project is not a GUI library itself, but it gives highly customizable widgets and themes to be integrated in a GUI library or directly in an application using a system API (windows-rs, x11rb, …). Furthermore, the crate contains tools to transform widgets into shapes and to place and align widgets on a drawable surface. The Drawer trait can be implemented on a drawable surface to easily draw widgets on it

Usage

This project is under development and does not have any usage instructions at the moment.


lib.rs:

Integrate highly customizable widgets and themes for any Rust application or GUI library.

Introduction

More than explaining how to use this crate, this documentation want to help understand how the project is organized, and how the functions actually work. Tutorials, examples and more can be found on the repository (GitHub).

However, some examples can be found in this documentation when they are useful to understand how the item works. Sometimes, a good example is better than lines of documentation.

This documentation is for people who want to contribute to the project but also for people who just want to understand some concepts.

Purpose

This project is not a GUI library itself, but it gives highly customizable widgets and themes to be integrated in a GUI library or directly in an application using a system API (windows-rs, x11rb, ...). Furthermore, the crate contains tools to transform widgets into shapes and to place and align widgets on a drawable surface. The Drawer trait can be implemented on a drawable surface to easily draw widgets on it.

Organization

The crate is organized in different parts:

  • Widgets (located in [mod@widgets])
  • Controllers (located in controllers), they are also widgets but not designed to be drawn but to wrap a widget and control stuff like events on it.
  • Utilities: simple structures, parameters for widgets... (located in crate)
  • Graphics: drawer, aligner, shapes... (located in graphics)

Note

This project want to have the simplest usage possible. Indeed, imports are simplified the most possible (well, it does not mean all elements can be imported from the crate, but repetition is avoided and imports like crate::widgets::Widget are replaced by crate::Widget for example) and widgets have different constructors to avoid filling all the fields when they are not all defined (check the widgets documentation).

No runtime deps