1 unstable release
0.1.1 | Mar 26, 2024 |
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#1857 in Game dev
34KB
228 lines
hana_prefab
A plugin for storing data
Hana prefab is a plugin for bevy that allows you to store level and other data in rooms using prefabs created in code. This plugin was created because I did not get the built in scenes in bey to work and they were in an incomplete state.
Overview
Prefab
A prefab is predefined game object or resource that can be loaded from a ron file. The way this is done by an interface from the varibles declared in the ron file and compnents and entities in game.
Room
A room is a collection of prefabs and resources declared in a ron file.
(
prefabs: {
"player" : (
type: "Player",
fields: {
"sprite" : String("sprites/bevy-icon.png"),
"position" : String("(0, 0)"),
"speed" : Number(300.0),
"alive" : Bool(true),
}
),
"pig_parent" : (
type: "PigParent",
fields: { },
)
}
)
The room file is made of a root object with a filed called prefabs
which is a map type. The prefabs map contains prefab objects which has two fields, type
and fields
. Type declares which prefab type the object is and fileds contains the fields of the prefab.
The fields are of a enum type with the following variants
pub enum PrefabField {
Vec2(f32)
Number(f32),
Bool(bool),
String(String),
}
Dependencies
~20–47MB
~755K SLoC