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0.1.14 Jul 9, 2023
0.1.13 Jul 8, 2023

#413 in Game dev

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h_mat

A type-safe and convenient heterogenous matrix type in Rust. Intended to be used for an ECS with compile-time type-checking.

A HMat, in this context, means a list of Vecs of arbitrary Option types, e.g., a HMat with three rows will have the types Vec<Option<T1>>, Vec<Option<T2>>, and Vec<Option<T3>> where T1 != T2 != T3. In an ECS setting, HMat would represent the game state, a row would store the instances of a component in the contiguous memory, whereas a column would correspond to an entity.

Basic usage

Creation and row access

Use extend to build the matrix, and use the get_row_ref/mut methods (with type annotations) to gain access to the individual rows.

// Creating a HMat with i32, f32, usize rows.
let mat: HMat<i32, HMat<f32, HMat<usize, ()>>> = 
    HMat::new::<usize>().extend::<f32>().extend::<i32>();
// Access the rows explicitly as a reference.
let usize_row_ref: &Row<usize> = mat.get_row_ref();
let i32_row_ref: &Row<i32> = mat.get_row_ref();
// ... or as a mutable reference.
let mut mat = mat;
let i32_row_mut: &mut Row<i32> = mat.get_row_mut();

Column access

Accessing a particular column is possible through get_col_ref/mut, take_col methods. Note that the column types are written explicitly for reference below. In general, the column type can be inferred directly from the type of the matrix.

let mat = HMat::new::<usize>().extend::<f32>().extend::<i32>();
// Access a single column as a reference.
let col_ref: HCol<&i32, HCol<&f32, HCol<&usize, ()>>> = mat.get_col_ref(0);
// ... or as a mutable reference...
let mut mat = mat;
let col_mut: HCol<&mut i32, HCol<&mut f32, HCol<&mut usize, ()>>> = mat.get_col_mut(0);
// ... or directly move it out of the matrix.
let col: HCol<i32, HCol<f32, HCol<usize, ()>>> = mat.take_col(0);
// Then we can place it back to a different position.
mat.place_col(1, col);

Slicing

We can invoke HMatRef::slice to extract a reference matrix with a subset of the rows of the original matrix, i.e., a HMatRef, whose fields are indicated by the type annotation either at the let binding or the parameter.

let mat = HMat::new::<usize>().extend::<f32>().extend::<i32>();
// Slice as a heterogenous matrix of f32, and i32 rows (type annotations are necessary!)
let mat_ref: HMatRef<f32, HMatRef<i32, ()>> = HMatRef::slice(&mat);
// ... also works as an argument!
fn receive_sliced(_: HMatRef<f32, HMatRef<i32, ()>>) {}
receive_sliced(HMatRef::slice(&mat));
// Of course, we can access the rows/cols of the original matrix.
let i32_row_ref: &Row<i32> = mat_ref.get_row_ref();
let first_col_ref = mat_ref.get_col_ref(0);

Writing

Other than calling the methods that return mutable references to the underlying objects, it is possible to collect the modifications to be applied in the future. This is useful, since it is not possible to mutate the original matrix while holding a HMatRef pointing to that matrix.

let mut mat = h_mat::HMat::new::<usize>().extend::<f32>().extend::<i32>();
let ref_mat: HMatRef<f32, HMatRef<i32, ()>> = HMatRef::slice(&mat);
// Create a new writer from the `HMatRef`.
let mut writer = ref_mat.new_writer();
// Set the column 0 of the i32 row.
writer.get_writer().set_col(0, 3);
// Update the column 0 of the i32 row.
writer.get_writer().update_col(0, |val: &mut i32| {
    *val += 1;
});
// Apply the modifications at once. This is the only place where we borrow `mat` by mutable reference.
mat.apply(writer);

Dependencies

~0.8–1.4MB
~32K SLoC