4 releases
0.1.4 | Dec 6, 2024 |
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0.1.3 | Nov 30, 2024 |
0.1.2 | Nov 30, 2024 |
0.1.1 | Nov 30, 2024 |
#368 in Asynchronous
387 downloads per month
6KB
godot_tokio
This was made to prevent re-typing out the boilerplate for creating a tokio runtime godot object.
Example Use snippets
You can simply create an engine singleton that makes the Tokio runtime accessable by all godot objects.
#[gdextension]
unsafe impl ExtensionLibrary for Metaphy {
fn on_level_init(level: InitLevel) {
match level {
InitLevel::Scene => {
Engine::singleton().register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
}
_ => (),
}
}
fn on_level_deinit(level: InitLevel) {
match level {
InitLevel::Scene => {
let mut engine = Engine::singleton();
if let Some(async_singleton) = engine.get_singleton(AsyncRuntime::SINGLETON) {
engine.unregister_singleton(AsyncRuntime::SINGLETON);
async_singleton.free();
} else {
godot_warn!(
"Failed to find & free singleton -> {}",
AsyncRuntime::SINGLETON
);
}
}
_ => (),
}
}
}
Then you can access the runtime/singleton like other non-builtin engine singletons.
let singleton_access = AsyncRuntime::singleton(); // returns an Option<Gd<AsyncRuntime>> if you need this.
let runtime_access = AsyncRuntime::runtime(); // returns an Option<Rc<Runtime>> if you want to get to the point.
Dependencies
~7–14MB
~211K SLoC