1 unstable release
0.1.0 | Jan 15, 2024 |
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#2580 in Development tools
13KB
228 lines
Making Rust and OpenGL kiss
Passing data between Rust and OpenGL is error-prone and mistakes can be hard to debug.
This crate provides compile-time conversion of GLSL constructs to Rust based on the glam crate.
[dependencies]
glrs = "0.1"
Only tested on rustc 1.75.
Roadmap
- Layout aware importing
- Add padding bytes according to GLSL spec's defined layout modes
- Structs
- Basic struct importing
- Nested struct importing?
- Uniforms
- Single file uniforms importing
- Full shader chain uniforms checking and importing
- Defines
- Single file defines importing (possible collisions when importing from multiple ones)
- Interface blocks
Importing a struct
shaders/utils.glsl
struct Player {
vec3 pos;
vec3 speed;
};
src/main.rs
#[glrs::import(path = "shaders/utils.glsl", name = "Player")]
#[derive(Debug)]
struct GlPlayer;
fn main() {
dbg!(GlPlayer {
pos: glam::vec3(0., 0., 0.),
speed: glam::vec3(0., 0., 0.),
});
}
Dependencies
~6MB
~162K SLoC