5 unstable releases
0.3.1 | Mar 20, 2022 |
---|---|
0.3.0 | Mar 12, 2022 |
0.2.0 | Mar 10, 2022 |
0.1.1 | Oct 12, 2021 |
0.1.0 | Oct 6, 2021 |
#1912 in Database interfaces
29KB
355 lines
GDDB
GDDB is a superfast in-memory database designed for use in Godot.
This database aims to provide an easy frontend to an efficient in-memory database, that can be saved and reloaded.
GDDB saves a Godot dictionary and provides an interface to create, update, retrieve (either single results or all items matching the search) and destroy records.
GDDB started as a fork of TinyDB with added functionality and a Godot wrapper.
Installation
- git clone https://github.com/patchfx/gddb.git
- cd gddb
- cargo build
- Copy the libgddb.(dll|so) to your Godot project
- Create a new GDNativeLibrary and link to the lib
- Create a new GDNativeScript filed with a class name of 'GDDB'
- Attach the GDNativeLibrary to the GDNativeScript
- Autoload the GDNativeScript
Example
extends Node
func _ready():
var data = { "name": "Joe Bloggs" }
var player_uuid = Database.create("Player", data)
print(player_uuid)
var record = Database.find(player_uuid)
print(record.name)
record.name = "John Doe"
Database.update(record.uuid, record.model, record.attributes)
var updated = Database.find(player_uuid)
print(updated.name)
Dependencies
~8–16MB
~230K SLoC