5 releases
0.1.5 | May 31, 2020 |
---|---|
0.1.4 | May 31, 2020 |
0.1.2 | May 29, 2020 |
0.1.1 | May 29, 2020 |
0.1.0 | May 29, 2020 |
#255 in Emulators
155KB
2.5K
SLoC
gc_nes_web
gc_nes_web wraps the public functions exposed by my gc_nes_core crate for use in the browser through Web Assembly - Javascript interop. It provides an interface to load and run NES ROMs, provide input, and extract rendered image data. Audio is currently unsupported.
Install in an NPM Project
npm install gc_nes_web
Using the NES Emulator with Javascript
// Import the package
const wasm = await import ("gc_nes_web");
// Create the NES object
let nes = this.state.wasm.nes(romArrayOfBytes);
// Run the emulator to the completion of the next frame and retrieve it
let frame = nes.frame();
// Or run just one cycle and get the frame separately
nes.cycle();
let frame = nes.get_screen();
// Drawing to a Canvas
let offscreenCanvas = new OffscreenCanvas(256, 240);
let offscreenCanvasContext = offscreenCanvas.getContext("2d");
let imageData = offscreenCanvasContext?.createImageData(256, 240);
imageData.data.set(frame);
offscreenCanvasContext.putImageData(imageData, 0, 0);
// mainCanvasContext is the 2D context for the Canvas you actually want to draw to.
mainCanvasContext.drawImage(offscreenCanvas, 0, 0);
Through wasm-pack, gc_nes_web has full Typescript support
Try it Now
You can try out gc_nes_emulator on my website, at https://garettcooper.com/#/nes-emulator
Current version: 0.1.5
Dependencies
~1.6–2.5MB
~38K SLoC