3 releases

0.1.2 Dec 6, 2020
0.1.1 Dec 6, 2020
0.1.0 Dec 6, 2020

#2165 in Game dev

MIT license

165KB
2K SLoC

Rust-FNA3D

Re-exports of fna3d

See the repository for more information.


lib.rs:

fna3d items in a hierarchy

Just a collection of re-exports.

Unexported items: fna3d::linked_version Texture GPU buffer

TODO: provide with derive macro for vertices Drawing

Rendering cycle

As described in crate::Device, one rendering pass is as follows:

And call Device::swap_buffers at the end of a frame.

Blending Pipeline (SamplerState + DepthStencilState + RasterizerState) Rendering to frame buffer or offscreen (render target)

crate::Device::clear is a pass action. MojoShader Window

Dependencies

~4.5–7MB
~166K SLoC