37 releases (stable)
new 1.6.5 | Dec 3, 2024 |
---|---|
1.6.4 | Nov 29, 2024 |
1.5.1 | Oct 31, 2024 |
1.2.1 | Mar 18, 2024 |
0.3.2 | Dec 31, 2022 |
#205 in Network programming
961 downloads per month
380KB
8K
SLoC
FLUTE - File Delivery over Unidirectional Transport
Massively scalable multicast distribution solution
The library implements a unidirectional file delivery, without the need of a return channel.
RFC
This library implements the following RFCs
RFC | Title | Link |
---|---|---|
RFC 6726 | FLUTE - File Delivery over Unidirectional Transport | https://www.rfc-editor.org/rfc/rfc6726.html |
RFC 5775 | Asynchronous Layered Coding (ALC) Protocol Instantiation | https://www.rfc-editor.org/rfc/rfc5775.html |
RFC 5661 | Layered Coding Transport (LCT) Building Block | https://www.rfc-editor.org/rfc/rfc5651 |
RFC 5052 | Forward Error Correction (FEC) Building Block | https://www.rfc-editor.org/rfc/rfc5052 |
RFC 5510 | Reed-Solomon Forward Error Correction (FEC) Schemes | https://www.rfc-editor.org/rfc/rfc5510.html |
3GPP TS 26.346 | Extended FLUTE FDT Schema (7.2.10) | https://www.etsi.org/deliver/etsi_ts/126300_126399/126346/17.03.00_60/ts_126346v170300p.pdf |
UDP/IP Multicast files sender
Transfer files over a UDP/IP network
use flute::sender::Sender;
use flute::sender::ObjectDesc;
use flute::core::lct::Cenc;
use flute::core::UDPEndpoint;
use std::net::UdpSocket;
use std::time::SystemTime;
// Create UDP Socket
let udp_socket = UdpSocket::bind("0.0.0.0:0").unwrap();
udp_socket.connect("224.0.0.1:3400").expect("Connection failed");
// Create FLUTE Sender
let tsi = 1;
let oti = Default::default();
let config = Default::default();
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let mut sender = Sender::new(endpoint, tsi, &oti, &config);
// Add object(s) (files) to the FLUTE sender (priority queue 0)
let obj = ObjectDesc::create_from_buffer(b"hello world", "text/plain",
&url::Url::parse("file:///hello.txt").unwrap(), 1, None, None, None, None, Cenc::Null, true, None, true).unwrap();
sender.add_object(0, obj);
// Always call publish after adding objects
sender.publish(SystemTime::now());
// Send FLUTE packets over UDP/IP
while let Some(pkt) = sender.read(SystemTime::now()) {
udp_socket.send(&pkt).unwrap();
std::thread::sleep(std::time::Duration::from_millis(1));
}
UDP/IP Multicast files receiver
Receive files from a UDP/IP network
use flute::receiver::{writer, MultiReceiver};
use flute::core::UDPEndpoint;
use std::net::UdpSocket;
use std::time::SystemTime;
use std::rc::Rc;
// Create UDP/IP socket to receive FLUTE pkt
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let udp_socket = UdpSocket::bind(format!("{}:{}", endpoint.destination_group_address, endpoint.port)).expect("Fail to bind");
// Create a writer able to write received files to the filesystem
let writer = Rc::new(writer::ObjectWriterFSBuilder::new(&std::path::Path::new("./flute_dir"))
.unwrap_or_else(|_| std::process::exit(0)));
// Create a multi-receiver capable of de-multiplexing several FLUTE sessions
let mut receiver = MultiReceiver::new(writer, None, false);
// Receive pkt from UDP/IP socket and push it to the FLUTE receiver
let mut buf = [0; 2048];
loop {
let (n, _src) = udp_socket.recv_from(&mut buf).expect("Failed to receive data");
let now = SystemTime::now();
receiver.push(&endpoint, &buf[..n], now).unwrap();
receiver.cleanup(now);
}
Application-Level Forward Erasure Correction (AL-FEC)
The following error recovery algorithms are supported
- No-code
- Reed-Solomon GF 2^8
- Reed-Solomon GF 2^8 Under Specified
- Reed-Solomon GF 2^16
- Reed-Solomon GF 2^m
- RaptorQ
- Raptor
The Oti
module provides an implementation of the Object Transmission Information (OTI)
used to configure Forward Error Correction (FEC) encoding in the FLUTE protocol.
use flute::sender::Sender;
use flute::core::Oti;
use flute::core::UDPEndpoint;
// Reed Solomon 2^8 with encoding blocks composed of
// 60 source symbols and 4 repair symbols of 1424 bytes per symbol
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let oti = Oti::new_reed_solomon_rs28(1424, 60, 4).unwrap();
let mut sender = Sender::new(endpoint, 1, &oti, &Default::default());
Content Encoding (CENC)
The following schemes are supported during the transmission/reception
- Null (no compression)
- Deflate
- Zlib
- Gzip
Files multiplex / Blocks interleave
The FLUTE Sender is able to transfer multiple files in parallel by interleaving packets from each file. For example:
Pkt file1 -> Pkt file2 -> Pkt file3 -> Pkt file1 -> Pkt file2 -> Pkt file3 ...
The Sender can interleave blocks within a single file. The following example shows Encoding Symbols (ES) from different blocks (B) are interleaved. For example:
(B 1,ES 1)->(B 2,ES 1)->(B 3,ES 1)->(B 1,ES 2)->(B 2,ES 2)...
To configure the multiplexing, use the Config
struct as follows:
use flute::sender::Sender;
use flute::sender::Config;
use flute::sender::PriorityQueue;
use flute::core::UDPEndpoint;
let mut config = Config {
// Interleave a maximum of 3 blocks within each file
interleave_blocks: 3,
..Default::default()
};
// Interleave a maximum of 3 files in priority queue '0'
config.set_priority_queue(PriorityQueue::HIGHEST, PriorityQueue::new(3));
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let mut sender = Sender::new(endpoint, 1, &Default::default(), &config);
Priority Queues
FLUTE sender can be configured with multiple queues, each having a different priority level. Files in higher priority queues are always transferred before files in lower priority queues. Transfer of files in lower priority queues is paused while there are files to be transferred in higher priority queues.
use flute::sender::Sender;
use flute::sender::Config;
use flute::sender::PriorityQueue;
use flute::core::UDPEndpoint;
use flute::sender::ObjectDesc;
use flute::core::lct::Cenc;
// Create a default configuration
let mut config: flute::sender::Config = Default::default();
// Configure the HIGHEST priority queue with a capacity of 3 simultaneous file transfer
config.set_priority_queue(PriorityQueue::HIGHEST, PriorityQueue::new(3));
// Configure the LOW priority queue with a capacity of 1 file transfer at a time
config.set_priority_queue(PriorityQueue::LOW, PriorityQueue::new(1));
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let mut sender = Sender::new(endpoint, 1, &Default::default(), &config);
// Create an ObjectDesc for a low priority file
let low_priority_obj = ObjectDesc::create_from_buffer(b"low priority", "text/plain",
&url::Url::parse("file:///low_priority.txt").unwrap(), 1, None, None, None, None, Cenc::Null, true, None, true).unwrap();
// Create an ObjectDesc for a high priority file
let high_priority_obj = ObjectDesc::create_from_buffer(b"high priority", "text/plain",
&url::Url::parse("file:///high_priority.txt").unwrap(), 1, None, None, None, None, Cenc::Null, true, None, true).unwrap();
// Put Object to the low priority queue
sender.add_object(PriorityQueue::LOW, low_priority_obj);
// Put Object to the high priority queue
sender.add_object(PriorityQueue::HIGHEST, high_priority_obj);
Bitrate Control
The FLUTE library does not provide a built-in bitrate control mechanism. Users are responsible for controlling the bitrate by sending packets at a specific rate. However, the library offers a way to control the target transfer duration or the target transfer end time for each file individually.
To ensure proper functionality, the target transfer mechanism requires that the overall bitrate is sufficiently high.
Target Transfer Duration
The sender will attempt to transfer the file within the specified duration.
use flute::sender::Sender;
use flute::sender::ObjectDesc;
use flute::sender::TargetAcquisition;
use flute::core::lct::Cenc;
use flute::core::UDPEndpoint;
use std::net::UdpSocket;
use std::time::SystemTime;
// Create UDP Socket
let udp_socket = UdpSocket::bind("0.0.0.0:0").unwrap();
udp_socket.connect("224.0.0.1:3400").expect("Connection failed");
// Create FLUTE Sender
let tsi = 1;
let oti = Default::default();
let config = Default::default();
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let mut sender = Sender::new(endpoint, tsi, &oti, &config);
// Create an Object
let mut obj = ObjectDesc::create_from_buffer(b"hello world", "text/plain",
&url::Url::parse("file:///hello.txt").unwrap(), 1, None, None, None, None, Cenc::Null, true, None, true).unwrap();
// Set the Target Transfer Duration of this object to 2 seconds
obj.target_acquisition = Some(TargetAcquisition::WithinDuration(std::time::Duration::from_secs(2)));
// Add object(s) (files) to the FLUTE sender (priority queue 0)
sender.add_object(0, obj);
// Always call publish after adding objects
sender.publish(SystemTime::now());
// Send FLUTE packets over UDP/IP
while sender.nb_objects() > 0 {
if let Some(pkt) = sender.read(SystemTime::now()) {
udp_socket.send(&pkt).unwrap();
} else {
std::thread::sleep(std::time::Duration::from_millis(1));
}
}
Target Time to End Transfer
The sender will try to finish the file at the specified time.
use flute::sender::Sender;
use flute::sender::ObjectDesc;
use flute::sender::TargetAcquisition;
use flute::core::lct::Cenc;
use flute::core::UDPEndpoint;
use std::net::UdpSocket;
use std::time::SystemTime;
// Create UDP Socket
let udp_socket = UdpSocket::bind("0.0.0.0:0").unwrap();
udp_socket.connect("224.0.0.1:3400").expect("Connection failed");
// Create FLUTE Sender
let tsi = 1;
let oti = Default::default();
let config = Default::default();
let endpoint = UDPEndpoint::new(None, "224.0.0.1".to_string(), 3400);
let mut sender = Sender::new(endpoint, tsi, &oti, &config);
// Create an Object
let mut obj = ObjectDesc::create_from_buffer(b"hello world", "text/plain",
&url::Url::parse("file:///hello.txt").unwrap(), 1, None, None, None, None, Cenc::Null, true, None, true).unwrap();
// Set the Target Transfer End Time of this object to 10 seconds from now
let target_end_time = SystemTime::now() + std::time::Duration::from_secs(10);
obj.target_acquisition = Some(TargetAcquisition::WithinTime(target_end_time));
// Add object(s) (files) to the FLUTE sender (priority queue 0)
sender.add_object(0, obj);
// Always call publish after adding objects
sender.publish(SystemTime::now());
// Send FLUTE packets over UDP/IP
while sender.nb_objects() > 0 {
if let Some(pkt) = sender.read(SystemTime::now()) {
udp_socket.send(&pkt).unwrap();
} else {
std::thread::sleep(std::time::Duration::from_millis(1));
}
}
Python bindings
Installation
pip install flute-alc
Example
Flute Sender python example
from flute import sender
# Flute Sender config parameters
sender_config = sender.Config()
# Object transmission parameters (no_code => no FEC)
# encoding symbol size : 1400 bytes
# Max source block length : 64 encoding symbols
oti = sender.Oti.new_no_code(1400, 64)
# Create FLUTE Sender
flute_sender = sender.Sender(1, oti, sender_config)
# Transfer a file
flute_sender.add_file("/path/to/file", 0, "application/octet-stream", None, None)
flute_sender.publish()
while True:
alc_pkt = flute_sender.read()
if alc_pkt == None:
break
#TODO Send alc_pkt over UDP/IP
Flute Receiver python example
from flute import receiver
# Write received objects to a destination folder
receiver_writer = receiver.ObjectWriterBuilder("/path/to/dest")
# FLUTE Receiver configuration parameters
receiver_config = receiver.Config()
tsi = 1
# Create a FLUTE receiver with the specified endpoint, tsi, writer, and configuration
udp_endpoint = receiver.UDPEndpoint("224.0.0.1", 1234)
flute_receiver = receiver.Receiver(udp_endpoint, tsi, receiver_writer, receiver_config)
while True:
# Receive LCT/ALC packet from UDP/IP multicast (Implement your own receive_from_udp_socket() function)
# Note: FLUTE does not handle the UDP/IP layer, you need to implement the socket reception mechanism yourself
pkt = receive_from_udp_socket()
# Push the received packet to the FLUTE receiver
flute_receiver.push(bytes(pkt))
Dependencies
~7–15MB
~183K SLoC