12 releases
Uses old Rust 2015
0.1.11 | Mar 22, 2023 |
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0.1.10 | Jan 2, 2023 |
0.1.9 | Apr 23, 2020 |
0.1.8 | Jul 28, 2019 |
0.1.5 | Nov 20, 2018 |
#370 in Data structures
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Used in 3 crates
(2 directly)
63KB
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fixed-vec-deque
A double-ended queue implemented with a fixed ring buffer.
This queue has O(1)
amortized inserts and removals from both ends of the
container. It also has O(1)
indexing like a vector. The contained elements
are not required to be copyable, and the queue will be sendable if the
contained type is sendable.
The size of the FixedVecDeque
must be completely specified at construction
time, like this:
use fixed_vec_deque::FixedVecDeque;
let _ = FixedVecDeque::<[Foo; 4]>::new();
#[derive(Default)]
struct Foo;
Modifications can only happen in-place, this means that items stored in
the queue must always implement Default
.
push_back
and push_front
don't take an argument, instead they return
a mutable reference so that the newly inserted element is mutated in-place:
use fixed_vec_deque::FixedVecDeque;
let mut buf = FixedVecDeque::<[Foo; 4]>::new();
buf.push_back().data = 42;
#[derive(Default)]
struct Foo {
data: u32,
}
On a similar note, pop_front
and pop_back
returns references instead of moving the
elements.
A consequence of this is that this structure never modifies the data it contains, even if it has been popped.
Missing APIs
Some APIs are missing. If you want to help out, leave a comment in the issue!
When should I use FixedVecDeque
?
Generally when the following holds:
- You have a maximum number of elements that you need to store for a short period of time.
- You only need to modify part of the element from the default when pushed.
A conventional collection require you to write a "complete" element every time it is added to
it.
With FixedVecDeque
we can instead modify the existing elements in place, and keep track of
how many such logical "additions" we have done.
For example:
use fixed_vec_deque::FixedVecDeque;
use std::collections::VecDeque;
pub struct BigStruct {
fields: [u64; 100],
}
impl Default for BigStruct {
fn default() -> Self {
BigStruct {
fields: [0u64; 100],
}
}
}
let mut deq = FixedVecDeque::<[BigStruct; 0x10]>::new();
for i in 0..100 {
deq.push_back().fields[i] = i as u64;
let mut count = 0;
for big in &deq {
count += 1;
assert_eq!(big.fields[i], i as u64);
}
assert_eq!(count, 1);
deq.clear();
}
deq.clear();
// Note: modifications are still stored in the ring buffer and will be visible the next time we
// push to it unless we cleared it.
for i in 0..100 {
assert_eq!(deq.push_back().fields[i], i as u64);
deq.clear();
}