5 releases
0.2.3 | Sep 26, 2024 |
---|---|
0.2.2 | Jul 15, 2024 |
0.2.1 | Oct 2, 2023 |
0.2.0 | Sep 6, 2023 |
0.1.0 | Aug 26, 2023 |
#168 in WebAssembly
235 downloads per month
Used in emscripten-val
3MB
4.5K
SLoC
emscripten-functions
This crate contains various emscripten system functions (made with rust-native parameter and return value types) that make programming in rust for emscripten targets easier. Functions based on ones from the following emscripten headers are available:
emscripten
console
Examples
For more examples and tips for emscripten in rust refer to my main project's README.
Run javascript from rust
Using the emscripten_functions::emscripten::run_script
family of functions you can run the javascript you need in your web app.
Example
// The `.escape_unicode()` method makes it safe to pass untrusted user input.
run_script(
format!(
r##"
document.querySelector("#this-is-secure").innerHTML = "{}"
"##,
"untrusted user input".escape_unicode()
)
);
Main loop control
If you need to run a loop function over and over, emscripten has its own main loop managing system.
Using the emscripten_functions::emscripten::set_main_loop
and emscripten_functions::emscripten::set_main_loop_with_arg
functions you can run your rust functions as main loops, with full control over the main loop running parameters.
Example
struct GameData {
level: u32,
score: u32
}
let mut game_data = GameData {
level: 1,
score: 0
}
set_main_loop_with_arg(|data| {
if data.score < data.level {
data.score += 1;
} else {
data.score = 0;
data.level += 1;
}
// Here you call your display to screen functions.
// For demonstration purposes I chose `println!`.
println!("Score {}, level {}", data.score, data.level);
}, game_data, 0, true);
An SDL game example
An SDL game example that has image handling can be found here.