1 unstable release

new 0.1.0 May 5, 2025

#748 in Game dev

MIT license

34KB
915 lines

Epokingine's Game Engine

A small easy to use game engine written in Rust, using X11 windowing system

Event Driven

All actions done by EGE are from defined events that can be timed, conditional, or every time the main loop runs.

Entity tracking

With very limited implementation you can define any data structure and easily store and obtain it's contents.

Entities can be linked together allowing developers to manage them easily.

Requirements:

- rustc v1.81.0+
- X11 v1.20.0+

Dependencies

~2–27MB
~326K SLoC