5 releases (3 breaking)
0.4.1 | Jul 30, 2023 |
---|---|
0.4.0 | Jul 30, 2023 |
0.3.0 | Feb 19, 2023 |
0.2.0 | Dec 10, 2022 |
0.1.0 | Dec 8, 2022 |
#682 in Game dev
Used in 3 crates
(via durian)
13KB
59 lines
durian_macros
Macros for the durian
crate
These should not be used alone! The macros depend on Traits and paths defined in durian
Procedural Macros
Procedural macros for easily annotating structs as Packets
and automatically
implementing PacketBuilders
. The only
requirement is the struct must be de/serializable, meaning all nested fields also need to be
de/serializable.
#[bincode_packet]
will de/serialize your Packet using bincode
and applies necessary derive
macros automatically for you.
use durian::bincode_packet;
// Automatically implements Packet, and generates a PositionPacketBuilder that implements
// PacketBuilder. You can also add other macros such as derive macros so long s they don't
// conflict with what #[bincode_packet] adds (See bincode_packet documentation).
#[bincode_packet]
#[derive(Debug)]
struct Position {
x: i32,
y: i32
}
// Works for Unit (empty) structs as well
#[bincode_packet]
struct Ack;
You can also use the derive macros (BinPacket
and UnitPacket
) manually:
use durian::serde::{Deserialize, Serialize};
use durian::{BinPacket, UnitPacket};
#[derive(Serialize, Deserialize, BinPacket)]
#[serde(crate = "durian::serde")]
struct Position { x: i32, y: i32 }
#[derive(UnitPacket)]
struct Ack;
Declarative Macros
Regular macros for easy and concise calls to the PacketManager
.
These include macros for registering all your send
and receive
packets:
register_send!(packet_manager, <send packets>...)
register_receive!(packet_manager, <receive packets>...)
Where the <send packets>
a sequence of your send
packet types, or a slice of those types, and
<receive packets>
are a sequence of tuples containing (your receive
packet type, the associated packet builder),
or a slice of those tuples.
Example:
use durian::{bincode_packet, register_send, register_receive, PacketManager};
// Send packets
#[bincode_packet]
struct Position { x: i32, y: i32 }
#[bincode_packet]
struct Ack;
// Receive packets
#[bincode_packet]
struct UpdatePosition { x: i32, y: i32 }
#[bincode_packet]
struct NewMessage { message: String }
fn main() {
let manager = PacketManager::new();
let register_receive_results = register_receive!(
manager,
(UpdatePosition, UpdatePositionPacketBuilder),
(NewMessage, NewMessagePacketBuilder)
);
// Or equivalently in a slice,
// register_receive_results!(manager,
// [(UpdatePosition, UpdatePositionPacketBuilder), (NewMessage, NewMessagePacketBuilder)]
// );`
let register_send_results = register_send!(manager, Position, Ack);
// Or equivalently in a slice, `register_send!(manager, [Position, Ack]);`
// You can then validate that all the registrations were successful:
assert!(register_receive_results.iter().all(|r| r.is_ok()));
assert!(register_send_results.iter().all(|r| r.is_ok()));
// The macros used above are equivalent to the following manual registration:
//
// manager.register_receive_packet::<UpdatePosition>(UpdatePositionPacketBuilder);
// manager.register_receive_packet::<NewMessage>(NewMessagePacketBuilder);
// manager.register_send_packet::<Position>();
// manager.register_send_packet::<Ack>();
}
Dependencies
~0.6–1.2MB
~29K SLoC