1 unstable release
Uses old Rust 2015
new 0.1.2 | May 18, 2025 |
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#593 in Game dev
109 downloads per month
1.5MB
41K
SLoC
Decoder for crunch-compressed texture data
This crate provides a Rust wrapper around crunch's decompressor.
Example
use decrunch::*;
use std::fs::File;
use std::io::Read;
let mut compressed_file = File::open("testdata/copyright_2048_compressed.dat")?;
let mut compressed_data = Vec::new();
compressed_file.read_to_end(&mut compressed_data)?;
let c_data = CrunchedData::new(&compressed_data);
let decompressed_data = match c_data.decode_level(0) {
None => {
panic!("Failed to decompress texture data");
}
Some(res) => res,
};
assert!(decompressed_data.len() > 0);
Decoder for crunch-compressed texture data
This crate provides a Rust wrapper around the Unity fork of the crunch decompressor.
Example
use decrunch::*;
use std::fs::File;
use std::io::Read;
let mut compressed_file = File::open("testdata/copyright_2048_compressed.dat")?;
let mut compressed_data = Vec::new();
compressed_file.read_to_end(&mut compressed_data)?;
let c_data = CrunchedData::new(&compressed_data);
let decompressed_data = match c_data.decode_level(0) {
None => {
panic!("Failed to decompress texture data");
}
Some(res) => res,
};
assert!(decompressed_data.len() > 0);