3 releases
0.1.2 | Dec 9, 2024 |
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0.1.1 | Dec 8, 2024 |
0.1.0 | Dec 8, 2024 |
#484 in Data structures
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16KB
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damped-springs
Implementation of damped springs for smooth and springy motion.
Adapted from Ryan Juckett's Damped Springs. License included in source.
Usage
See the examples.
First, start by configuring your spring:
// all spring types are generic over `f32` and `f64`!
let config = SpringConfig::new(5.0, 0.5);
Then, pre-compute some spring math:
let params = SpringParams::from(config);
Create a spring or two:
let spring_x = Spring::from_equilibrium(1.0);
let spring_y = Spring::from_equilibrium(2.0);
Then, update your springs either on a fixed time step or on a varying interval (if you're using a game engine):
// fixed time step of 0.1s
let time_step = SpringTimeStep::new(params, 0.1);
loop {
spring_x.update(time_step);
spring_y.update(time_step);
println!("boing! ({}, {})", spring_x.position, spring_y.position);
}
// varying time step
loop {
let time_step = SpringTimeStep::new(params, delta_time);
spring_x.update(time_step);
spring_y.update(time_step);
println!("boing! ({}, {})", spring_x.position, spring_y.position);
}
Or, if you're only updating one spring at a varying time interval...
loop {
spring.update_single(params, delta_time);
// this creates the `SpringTimeStep` for you!
}
Working with a spring per dimension? See the collection example.
Why so many types?
- A
Spring
is simply the current state of a spring that is being simulated. - A
SpringConfig
describes the user-level parameters of (a) spring(s), like its angular frequency and damping ratio. SpringParams
includes pre-computed coefficients to perform efficient spring updating later. It is pre-computed up to the point of delta time.- Finally,
SpringTimeStep
also has pre-computed coefficients, but is now specific to a particular time step interval.
Dependencies
~150KB