#macos-ios #ios #unit

sys coreaudio-sys

Bindings for Apple's CoreAudio frameworks generated via rust-bindgen

22 releases

Uses old Rust 2015

0.2.16 Sep 12, 2024
0.2.15 Jan 4, 2024
0.2.14 Nov 15, 2023
0.2.12 Mar 25, 2023
0.0.1 Feb 28, 2015

#17 in macOS and iOS APIs

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206,708 downloads per month
Used in 879 crates (5 directly)

MIT license

11KB
123 lines

coreaudio-sys Actions Status Crates.io Crates.io docs.rs

Raw bindings to Apple's Core Audio API for macos and iOS generated using rust-bindgen. coreaudio-rs is an attempt at offering a higher level API around this crate.

Cross Compiling

Rust Cross has a good explanation of how cross-compiling Rust works in general. While the author of Rust Cross advises against it, it is perfectly possible to cross-compile Rust for MacOS on Linux. OSXCross can be used to create a compiler toolchain that can compile for MacOS on Linux.

Environment Variables

When cross-compiling for MacOS on Linux there are two environment variables that are used to configure how coreaudio-sys finds the required headers and libraries. The following examples assume that you have OSXCross installed at /build/osxcross.

COREAUDIO_SDK_PATH

This tell coreaudio-sys where to find the MacOS SDK:

export COREAUDIO_SDK_PATH=/build/osxcross/target/SDK/MacOSX10.11.sdk

No runtime deps

~0–2.4MB
~37K SLoC