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#6 in #desc
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Used in 8 crates
(via comparable)
70KB
1K
SLoC
The comparable
crate defines the trait Comparable
, along with a derive
macro for auto-generating instances of this trait for most data types.
Primarily the purpose of this trait is to offer a method,
Comparable::comparison
, by which two values of any type supporting that
trait can yield a summary of the differences between them.
Note that unlike other crates that do data differencing (primarily between
scalars and collections), comparable
has been written primarily with testing
in mind. That is, the purpose of generating such change descriptions is to
enable writing tests that assert the set of expected changes after some
operation between an initial state and the resulting state. This goal also
means that some types, like
HashMap
,
must be differenced after ordering the keys first, so that the set of changes
produced can be made deterministic and thus expressible as a test expectation.
To these ends, the macro assert_changes!
is also provided, taking two
values of the same type along with an expected "change description" as
returned by foo.comparison(&bar)
. This function uses the
pretty_assertions
crate under
the hood so that minute differences within deep structures can be easily seen
in the failure output.
Quickstart
If you want to get started quickly with the Comparable
crate to enhance unit
testing, do the following:
- Add the
comparable
crate as a dependency, enablingfeatures = ["derive"]
. - Derive the
Comparable
trait on as many structs and enums as needed. - Structure your unit tests to follow these three phases:
a. Create the initial state or dataset you intend to test and make a copy
of it.
b. Apply your operations and changes to this state.
c. Use
assert_changes!
between the initial state and the resulting state to assert that whatever happened is exactly what you expected to happen.
The main benefit of this approach over the usual method of "probing" the resulting state -- to ensure it changed as you expected it to-- is that it asserts against the exhaustive set of changes to ensure that no unintended side-effects occurred beyond what you expected to happen. In this way, it is both a positive and a negative test: checking for what you expect to see as well as what you don't expect to see.
The Comparable trait
The Comparable
trait has two associated types and two methods, one pair
corresponding to value descriptions and the other to value changes:
pub trait Comparable {
type Desc: std::cmp::PartialEq + std::fmt::Debug;
fn describe(&self) -> Self::Desc;
type Change: std::cmp::PartialEq + std::fmt::Debug;
fn comparison(&self, other: &Self) -> comparable::Changed<Self::Change>;
}
Descriptions: the Comparable::Desc
associated type
Value descriptions (the Comparable::Desc
associated type) are needed
because value hierarchies can involve many types. Perhaps some of these types
implement PartialEq
and Debug
, but not all. To work around this
limitation, the Comparable
derive macro creates a "mirror" of your data
structure with all the same constructors ands field, but using the
Comparable::Desc
associated type for each of its contained types.
# use comparable_derive::*;
#[derive(Comparable)]
struct MyStruct {
bar: u32,
baz: u32
}
This generates a description that mirrors the original type, but using type descriptions rather than the types themselves:
struct MyStructDesc {
bar: <u32 as comparable::Comparable>::Desc,
baz: <u32 as comparable::Comparable>::Desc
}
You may also choose an alternate description type, such as a reduced form of a
value or some other type entirely. For example, complex structures could
describe themselves by the set of changes they represent from a Default
value. This is so common, that it's supported via a compare_default
macro
attribute provided by comparable
:
# use comparable_derive::*;
#[derive(Comparable)]
#[compare_default]
struct MyStruct { /* ...lots of fields... */ }
impl Default for MyStruct {
fn default() -> Self { MyStruct {} }
}
For scalars, the Comparable::Desc
type is the same as the type it's
describing, and these are called "self-describing".
There are other macro attributes provided for customizing things even further, which are covered below, beginning at the section on Structures.
Changes: the Comparable::Change
associated type
When two values of a type differ, this difference gets represented using the
associated type Comparable::Change
. Such values are produced by the
Comparable::comparison
method, which actually returns Changed<Change>
since the result may be either Changed::Unchanged
or
Changed::Changed(_changes_)
.[^option]
[^option] Changed
is just a different flavor of the Option
type, created
to make changesets clearer than just seeing Some
in various places.
The primary purpose of a Comparable::Change
value is to compare it to a
set of changes you expected to see, so design choices have been made to
optimize for clarity and printing rather than, say, the ability to transform
one value into another by applying a changeset. This is entirely possible give
a dataset and a change description, but no work has been done to achieve this
goal.
How changes are represented can differ greatly between scalars, collections, structs and enums, so more detail is given below in the section discussing each of these types.
Scalars
Comparable
traits have been implemented for all of the basic scalar types.
These are self-describing, and use a Comparable::Change
structure named
after the type that holds the previous and changed values. For example, the
following assertions hold:
# use comparable::*;
assert_changes!(&100, &100, Changed::Unchanged);
assert_changes!(&100, &200, Changed::Changed(I32Change(100, 200)));
assert_changes!(&true, &false, Changed::Changed(BoolChange(true, false)));
assert_changes!(
&"foo",
&"bar",
Changed::Changed(StringChange("foo".to_string(), "bar".to_string())),
);
Vec and Set Collections
The set collections for which Comparable
has been implemented are: Vec
,
HashSet
, and BTreeSet
.
The Vec
uses Vec<VecChange>
to report all of the indices at which changes
happened. Note that it cannot detect insertions in the middle, and so will
likely report every item as changed from there until the end of the vector, at
which point it will report an added member.
HashSet
and BTreeSet
types both report changes the same way, using the
SetChange
type. Note that in order for HashSet
change results to be
deterministic, the values in a HashSet
must support the Ord
trait so they
can be sorted prior to comparison. Sets cannot tell when specific members have
change, and so only report changes in terms of SetChange::Added
and
SetChange::Removed
.
Here are a few examples, taken from the comparable_test
test suite:
# use comparable::*;
# use std::collections::HashSet;
// Vectors
assert_changes!(
&vec![1 as i32, 2],
&vec![1 as i32, 2, 3],
Changed::Changed(vec![VecChange::Added(2, 3)]),
);
assert_changes!(
&vec![1 as i32, 3],
&vec![1 as i32, 2, 3],
Changed::Changed(vec![
VecChange::Changed(1, I32Change(3, 2)),
VecChange::Added(2, 3),
]),
);
assert_changes!(
&vec![1 as i32, 2, 3],
&vec![1 as i32, 3],
Changed::Changed(vec![
VecChange::Changed(1, I32Change(2, 3)),
VecChange::Removed(2, 3),
]),
);
assert_changes!(
&vec![1 as i32, 2, 3],
&vec![1 as i32, 4, 3],
Changed::Changed(vec![VecChange::Changed(1, I32Change(2, 4))]),
);
// Sets
assert_changes!(
&vec![1 as i32, 2].into_iter().collect::<HashSet<_>>(),
&vec![1 as i32, 2, 3].into_iter().collect::<HashSet<_>>(),
Changed::Changed(vec![SetChange::Added(3)]),
);
assert_changes!(
&vec![1 as i32, 3].into_iter().collect::<HashSet<_>>(),
&vec![1 as i32, 2, 3].into_iter().collect::<HashSet<_>>(),
Changed::Changed(vec![SetChange::Added(2)]),
);
assert_changes!(
&vec![1 as i32, 2, 3].into_iter().collect::<HashSet<_>>(),
&vec![1 as i32, 3].into_iter().collect::<HashSet<_>>(),
Changed::Changed(vec![SetChange::Removed(2)]),
);
assert_changes!(
&vec![1 as i32, 2, 3].into_iter().collect::<HashSet<_>>(),
&vec![1 as i32, 4, 3].into_iter().collect::<HashSet<_>>(),
Changed::Changed(vec![SetChange::Added(4), SetChange::Removed(2)]),
);
Note that if the first VecChange::Change
above had used an index of 1
instead of 0, the resulting failure would look something like this:
running 1 test
test test_comparable_bar ... FAILED
failures:
---- test_comparable_bar stdout ----
thread 'test_comparable_bar' panicked at 'assertion failed: `(left == right)`
Diff < left / right > :
Changed(
[
Change(
< 1,
> 0,
I32Change(
100,
200,
),
),
],
)
', /Users/johnw/src/comparable/comparable/src/lib.rs:19:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
test_comparable_bar
Map Collections
The map collections for which Comparable
has been implemented are:
HashMap
, and BTreeMap
.
Both report changes the same way, using the MapChange
type. Note that in
order for HashMap
change results to be deterministic, the keys in a
HashMap
must support the Ord
trait so they can be sorted prior to
comparison. Changes are reported in terms of MapChange::Added
,
MapChange::Removed
and MapChange::Changed
, exactly like VecChange
above.
Here are a few examples, taken from the comparable_test
test suite:
# use comparable::*;
# use std::collections::HashMap;
// HashMaps
assert_changes!(
&vec![(0, 1 as i32), (1, 2)].into_iter().collect::<HashMap<_, _>>(),
&vec![(0, 1 as i32), (1, 2), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
Changed::Changed(vec![MapChange::Added(2, 3)]),
);
assert_changes!(
&vec![(0, 1 as i32), (1, 2), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
&vec![(0, 1 as i32), (1, 2)].into_iter().collect::<HashMap<_, _>>(),
Changed::Changed(vec![MapChange::Removed(2)]),
);
assert_changes!(
&vec![(0, 1 as i32), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
&vec![(0, 1 as i32), (1, 2), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
Changed::Changed(vec![MapChange::Added(1, 2)]),
);
assert_changes!(
&vec![(0, 1 as i32), (1, 2), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
&vec![(0, 1 as i32), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
Changed::Changed(vec![MapChange::Removed(1)]),
);
assert_changes!(
&vec![(0, 1 as i32), (1, 2), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
&vec![(0, 1 as i32), (1, 4), (2, 3)].into_iter().collect::<HashMap<_, _>>(),
Changed::Changed(vec![MapChange::Changed(1, I32Change(2, 4))]),
);
Structures
Differencing arbitrary structures was the original motive for creating
comparable
. This is made feasible using a Comparable
derive macro that
auto-generates code needed for such comparisons. The purpose of this section
is to explain how this macro works, and the various attribute macros that can
be used to guide the process. If all else fails, manual trait implementations
are always an alternative.
Here is what deriving Change
for a structure with multiple fields typically
produces:
# use comparable_derive::*;
# use comparable::*;
struct MyStruct {
bar: u32,
baz: u32,
}
// The following would be generated by `#[derive(Comparable)]`:
#[derive(PartialEq, Debug)]
struct MyStructDesc {
bar: <u32 as Comparable>::Desc,
baz: <u32 as Comparable>::Desc,
}
#[derive(PartialEq, Debug)]
enum MyStructChange {
Bar(<u32 as Comparable>::Change),
Baz(<u32 as Comparable>::Change),
}
impl Comparable for MyStruct {
type Desc = MyStructDesc;
fn describe(&self) -> Self::Desc {
MyStructDesc {
bar: self.bar.describe(),
baz: self.baz.describe(),
}
}
type Change = Vec<MyStructChange>;
fn comparison(&self, other: &Self) -> Changed<Self::Change> {
let changes: Self::Change = vec![
self.bar.comparison(&other.bar).map(MyStructChange::Bar),
self.baz.comparison(&other.baz).map(MyStructChange::Baz),
]
.into_iter()
.flatten()
.collect();
if changes.is_empty() {
Changed::Unchanged
} else {
Changed::Changed(changes)
}
}
}
For structs with one field or no fields, see the related section below.
Field attribute: comparable_ignore
The first attribute macro you'll notice that can be applied to individual
fields is #[comparable_ignore]
, which must be used if the type in question
cannot be compared for differences.
Field attribute: comparable_synthetic
The #[comparable_synthetic { <BINDINGS...> }]
attribute allows you to attach
one or more "synthetic properties" to a field, which are then considered in
both descriptions and change sets, as if they were actual fields with the
computed value. Here is an example:
# use comparable_derive::*;
#[derive(Comparable)]
pub struct Synthetics {
#[comparable_synthetic {
let full_value = |x: &Self| -> u8 { x.ensemble.iter().sum() };
}]
#[comparable_ignore]
pub ensemble: Vec<u8>,
}
This structure has an ensemble
field containing a vector of u8
values.
However, in tests we may not care if the vector's contents change, so long as
the final sum remains the same. This is done by ignoring the ensemble field so
that it's not generated or described at all, while creating a synthetic field
derived from the full object that yields the sum.
Note that the syntax for the comparable_synthetic
attribute is rather
specific: a series of simply-named let
bindings, where the value in each
case is a fully typed closure that takes a reference to the object containing
the original field (&Self
), and yields a value of some type for which
Comparable
has been implemented or derived.
Deriving Comparable
for structs: the Desc
type
By default, deriving Comparable
for a structure will create a "mirror" of
that structure, with all the same fields, but replacing every type T
with
<T as Comparable>::Desc
:
# use comparable::*;
struct MyStructDesc {
bar: <u32 as Comparable>::Desc,
baz: <u32 as Comparable>::Desc
}
This process can be influenced using several attribute macros.
Macro attribute: self_describing
If the self_describing
attribute is used, the Comparable::Desc
type is
set to be the type itself, and the Comparable::describe
method return a
clone of the value.
Note the following traits are required for self-describing types: Clone
,
Debug
and PartialEq
.
Macro attribute: no_description
If you want no description at all for a type, since you only care about how it
has changed and never want to report a description of the value in any other
context, then you can use #[no_description]
. This sets the
Comparable::Desc
type to be unit, and the Comparable::describe
method
accordingly:
type Desc = ();
fn describe(&self) -> Self::Desc {
()
}
It is assumed that when this is appropriate, such values will never appear in any change output, so consider a different approach if you see lots of units turning up.
Macro attribute: describe_type
and describe_body
You can have more control over description by specifying exactly the text that
should appear for the Comparable::Desc
type and the body of the
Comparable::describe
function. Basically, for the following definition:
# use comparable_derive::*;
#[derive(Comparable)]
#[describe_type(T)]
#[describe_body(B)]
struct MyStruct {
bar: u32,
baz: u32
}
The following is generated:
type Desc = T;
fn describe(&self) -> Self::Desc {
B
}
This also means that the expression argument passed to describe_body
may
reference the self
parameter. Here is a real-world use case:
# use comparable_derive::*;
#[cfg_attr(feature = "comparable",
derive(comparable::Comparable),
describe_type(String),
describe_body(self.to_string()))]
struct MyStruct {}
This same approach could be used to represent large blobs of data by their checksum hash, for example, or large data structures that you don't need to ever display by their Merkle root hash.
Macro attribute: compare_default
When the #[compare_default]
attribute macro is used, the
Comparable::Desc
type is defined to be the same as the
Comparable::Change
type, with the Comparable::describe
method being
implemented as a comparison against the value of Default::default()
:
# use comparable::*;
impl comparable::Comparable for MyStruct {
type Desc = Self::Change;
fn describe(&self) -> Self::Desc {
MyStruct::default().comparison(self).unwrap_or_default()
}
type Change = Vec<MyStructChange>;
/* ... */
}
Note that changes for structures are always a vector, since this allows changes to be reported separately for each field. More on this in the following section.
Macro attribute: comparable_public
and comparable_private
By default, the auto-generated Comparable::Desc
and Comparable::Change
types have the same visibility as their parent. This may not be appropriate,
however, if you want to keep the original data type private but allow
exporting of descriptions and change sets. To support this -- and the converse
-- you can use #[comparable_public]
and #[comparable_private]
to be
explicit about the visibility of these generated types.
Special case: Unit structs
If a struct has no fields it can never change, and so only a unitary
Comparable::Desc
type is generated.
Special case: Singleton structs
If a struct has only one fields, whether named or unnamed, it no longer makes sense to use a vector of enum values to record what has changed. In this case the derivation becomes much simpler:
# use comparable_derive::*;
# use comparable::*;
struct MyStruct {
bar: u32,
}
// The following would be generated by `#[derive(Comparable)]`:
#[derive(PartialEq, Debug)]
struct MyStructDesc {
bar: <u32 as Comparable>::Desc,
}
#[derive(PartialEq, Debug)]
struct MyStructChange {
bar: <u32 as Comparable>::Change,
}
impl Comparable for MyStruct {
type Desc = MyStructDesc;
fn describe(&self) -> Self::Desc {
MyStructDesc { bar: self.bar.describe() }
}
type Change = MyStructChange;
fn comparison(&self, other: &Self) -> Changed<Self::Change> {
self.bar.comparison(&other.bar).map(|x| MyStructChange { bar: x })
}
}
Deriving Comparable
for structs: the Change
type
By default for structs, deriving Comparable
creates an enum
with
variants for each field in the struct
, and it represents changes using a
vector of such values. This means that for the following definition:
# use comparable_derive::*;
#[derive(Comparable)]
struct MyStruct {
bar: u32,
baz: u32
}
The Comparable::Change
type is defined to be Vec<MyStructChange>
, with
MyStructChange
as follows:
#[derive(PartialEq, Debug)]
enum MyStructChange {
Bar(<u32 as Comparable>::Change),
Baz(<u32 as Comparable>::Change),
}
impl comparable::Comparable for MyStruct {
type Desc = MyStructDesc;
type Change = Vec<MyStructChange>;
}
Note that if a struct has only one field, there is no reason to specify
changes using a vector, since either the struct is unchanged or just that one
field has changed. For this reason, singleton structs optimize away the vector
and use type Change = [type]Change
in their Comparable
derivation,
rather than type Change = Vec<[type]Change>
as for multi-field structs.
Here is an abbreviated example of how this looks when asserting changes for a struct with multiple fields:
assert_changes!(
&initial_foo, &later_foo,
Changed::Changed(vec![
MyStructChange::Bar(...),
MyStructChange::Baz(...),
]));
If the field hasn't been changed it won't appear in the vector, and each field appears at most once. The reason for taking this approach is that structures with many, many fields can be represented by a small change set if most of the other fields were left untouched.
Enumerations
Enumerations are handled quite differently from structures, for the reason
that while a struct
is always a product of fields, an enum
can be more
than a sum of variants -- but also a sum of products.
To unpack that a bit: By "a product of fields", this means that a struct
is
a simple grouping of typed fields, where the same fields are available for
every value of such a structure.
Meanwhile an enum
is a sum, or choice, among variants. However, some of
these variants can themselves contain groups of fields, as though there were
an unnamed structure embedded in the variant. Consider the following enum
:
# use comparable_derive::*;
#[derive(Comparable)]
enum MyEnum {
One(bool),
Two { two: Vec<bool>, two_more: u32 },
Three,
}
Here we see variant that has a variant with no fields (Three
), one with
unnamed fields (One
), and one with named fields like a usual structure
(Two
). The problem, though, is that these embedded structures are never
represented as independent types, so we can't define Comparable
for them
and just compute the differences between the enum arguments. Nor can we just
create a copy of the field type with a real name and generate Comparable
for it, because not every value is copyable or clonable, and it gets very
tricky to auto-generate a new hierarchy built out fields with reference types
all the way down...
Instead, the following gets generated, which can end up being a bit verbose, but captures the full nature of any differences:
enum MyEnumChange {
BothOne(<bool as comparable::Comparable>::Change),
BothTwo {
two: Changed<<Vec<bool> as comparable::Comparable>::Change>,
two_more: Changed<Baz as comparable::Comparable>::Change
},
BothThree,
Different(
<MyEnum as comparable::Comparable>::Desc,
<MyEnum as comparable::Comparable>::Desc
),
}
Note that variants with singleton fields do not use Comparable::Change
,
since that information is already reflected when the variant is reported as
having changed at all using, for example, BothOne
. In the case of BothTwo
,
each of the field types is wrapped in Changed
because it's possible that
either one or both of the fields may changed.
Below is a full example of what gets derived for the enum above:
# use comparable_derive::*;
# use comparable::*;
enum MyEnum {
One(bool),
Two { two: Vec<bool>, two_more: u32 },
Three,
}
// The following would be generated by `#[derive(Comparable)]`:
#[derive(PartialEq, Debug)]
enum MyEnumDesc {
One(<bool as Comparable>::Desc),
Two { two: <Vec<bool> as Comparable>::Desc,
two_more: <u32 as Comparable>::Desc },
Three,
}
#[derive(PartialEq, Debug)]
enum MyEnumChange {
BothOne(<bool as Comparable>::Change),
BothTwo { two: Changed<<Vec<bool> as Comparable>::Change>,
two_more: Changed<<u32 as Comparable>::Change> },
BothThree,
Different(MyEnumDesc, MyEnumDesc),
}
impl Comparable for MyEnum {
type Desc = MyEnumDesc;
fn describe(&self) -> Self::Desc {
match self {
MyEnum::One(x) => MyEnumDesc::One(x.describe()),
MyEnum::Two { two: x, two_more: y } =>
MyEnumDesc::Two { two: x.describe(),
two_more: y.describe() },
MyEnum::Three => MyEnumDesc::Three,
}
}
type Change = MyEnumChange;
fn comparison(&self, other: &Self) -> Changed<Self::Change> {
match (self, other) {
(MyEnum::One(x), MyEnum::One(y)) =>
x.comparison(&y).map(MyEnumChange::BothOne),
(MyEnum::Two { two: x0, two_more: x1 },
MyEnum::Two { two: y0, two_more: y1 }) => {
let c0 = x0.comparison(&y0);
let c1 = x1.comparison(&y1);
if c0.is_unchanged() && c1.is_unchanged() {
Changed::Unchanged
} else {
Changed::Changed(MyEnumChange::BothTwo {
two: c0, two_more: c1
})
}
}
(MyEnum::Three, MyEnum::Three) => Changed::Unchanged,
(_, _) => Changed::Changed(
MyEnumChange::Different(self.describe(), other.describe()))
}
}
}
Field attribute: comparable_ignore
Similarly to structs, #[comparable_ignore]
can be applied to enum variant
fields that cannot be compared for differences.
#[derive(Comparable)]
enum MyEnumWithNamedFields {
Variant1{ some_u8: u8},
Variant2 {
some_u16: u16,
#[comparable_ignore]
random_value: u64,
},
}
#[derive(Comparable)]
enum MyEnumWithUnnamedFields {
Variant1(u8),
Variant2 (u16, #[comparable_ignore] u64),
}
Deriving Comparable
for enums: the Desc
type
By default for enums, deriving Comparable
creates a "mirror" of that
structure, with all the same variants and fields, but replacing every type T
with <T as Comparable>::Desc
:
# use comparable::*;
enum MyEnumDesc {
Bar(<u32 as Comparable>::Desc),
Baz { some_field: <u32 as Comparable>::Desc }
}
This process can be influenced using the same attribute macros as for structs, with the exception that synthetic properties are not yet supported on fields of enum variants. Use of this attribute in that context is silently ignored at present.
TODO: jww (2021-11-01): Allow for synthetic fields in enum variants.
Deriving Comparable
for enums: the Change
type
By default for enums, deriving Comparable
create a related enum
where
each variant from the original is represented by a Both<Name>
variant in the
Change
type, and a new variant named Different
is added that takes two
description of the original enum.
Whenever two enum values are compared and they have different variants, the
Different
variant of the Change
type is used to represent a description of
the differing values. If the values share the same variant, then
Both<Variant>
is used.
Note that Both<Variant>
has two forms: For variant with a single named or
unnamed field, it is simply the Change
type associated with the original
field type; for variants with multiple named or unnamed fields, each Change
type is also wrapped in a Changed
structure, to reflect whether that field
of the variant changed or not.
Field attribute: variant_struct_fields
Note that it is possible to treat variant fields as though they were structs, and then to compare them exactly the same way as for structs above. This is not the default because enum variants with named fields typically contain fewer fields on average than structs, and it would increase verbosity in the change description to always have to name these implied structs. However, in cases where the number of fields found in variants is large, it can be just as benifical as for structs.
For this reason, the macro attribute variant_struct_fields
is provided to
derive such transformations. For example, it would cause the following code to
be generated, with the main difference between the new MyEnumTwoChange
type
and how it is used:
# use comparable_derive::*;
# use comparable::*;
enum MyEnum {
One(bool),
Two { two: Vec<bool>, two_more: u32 },
Three,
}
// The following would be generated by `#[derive(Comparable)]`:
#[derive(PartialEq, Debug)]
enum MyEnumDesc {
One(<bool as Comparable>::Desc),
Two { two: <Vec<bool> as Comparable>::Desc,
two_more: <u32 as Comparable>::Desc },
Three,
}
#[derive(PartialEq, Debug)]
enum MyEnumChange {
BothOne(<bool as Comparable>::Change),
BothTwo(Vec<MyEnumTwoChange>),
BothThree,
Different(MyEnumDesc, MyEnumDesc),
}
#[derive(PartialEq, Debug)]
enum MyEnumTwoChange {
Two(<Vec<bool> as Comparable>::Change),
TwoMore(<u32 as Comparable>::Change),
}
impl Comparable for MyEnum {
type Desc = MyEnumDesc;
fn describe(&self) -> Self::Desc {
match self {
MyEnum::One(x) => MyEnumDesc::One(x.describe()),
MyEnum::Two { two: x, two_more: y } =>
MyEnumDesc::Two { two: x.describe(),
two_more: y.describe() },
MyEnum::Three => MyEnumDesc::Three,
}
}
type Change = MyEnumChange;
fn comparison(&self, other: &Self) -> Changed<Self::Change> {
match (self, other) {
(MyEnum::One(x), MyEnum::One(y)) =>
x.comparison(&y).map(MyEnumChange::BothOne),
(MyEnum::Two { two: x0, two_more: x1 },
MyEnum::Two { two: y0, two_more: y1 }) => {
let c0 = x0.comparison(&y0);
let c1 = x1.comparison(&y1);
let changes: Vec<MyEnumTwoChange> = vec![
c0.map(MyEnumTwoChange::Two),
c1.map(MyEnumTwoChange::TwoMore),
].into_iter().flatten().collect();
if changes.is_empty() {
Changed::Unchanged
} else {
Changed::Changed(MyEnumChange::BothTwo(changes))
}
}
(MyEnum::Three, MyEnum::Three) => Changed::Unchanged,
(_, _) => Changed::Changed(
MyEnumChange::Different(self.describe(), other.describe()))
}
}
}
Special case: Empty enums
If a enum has no variants it cannot be constructed, so both the
Comparable::Desc
or Comparable::Change
types are omitted and it is
always reported as unchanged.
Unions
Unions cannot derive Comparable
instances at the present time.
Dependencies
~1.5MB
~39K SLoC