#physics-engine #line #highly #game #rider #bosh #linerider

bosh-rs

A highly customizable physics engine for the game Line Rider

5 releases (3 breaking)

0.4.0 Aug 19, 2022
0.3.0 Aug 19, 2022
0.2.1 Aug 16, 2022
0.2.0 Aug 15, 2022
0.1.0 Aug 14, 2022

#1112 in Game dev

MIT license

73KB
2K SLoC

bosh-rs

bosh-rs is a highly configurable physics engine for the game Line Rider.

The official frontend of bosh-rs is bosh. The official implementation of Line Rider can be found at linerider.com.

This project was inspired by conundrumer/lr-core, although it is structured entirely differently in order to make it easier to use.

There are very few dependencies. This assures that the project is extremely portable and even can run in WASM if one prefers.

Installation

Add the following to your Cargo.toml:

[dependencies]
bosh-rs = "0"

Special Thanks

  • Linerider-Advanced for making physics intuitive to understand without having to look at code
  • LRA-Community-Edition for being an actively maintained fork :)
  • lr-core, my go-to source code whenever I needed to know the actual values for calculations
  • [ImHex] for being an easy-to-use tool for reverse-engineering binaries, which was very useful for decoding the .trk file format
  • The LineRider Community for being great :)

Dependencies

~0.6–1.2MB
~28K SLoC