3 unstable releases
0.2.0 | Sep 2, 2020 |
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0.1.1 | Aug 13, 2020 |
0.1.0 | Aug 13, 2020 |
#47 in #path-finding
230KB
337 lines
Contains (Zip file, 110KB) tests/map/maze512-32-9.zip
blitz-path
Source for my experiments in implementing various pathfinding algorithms in rust. Currently in a very wip state. It relies on the movingai-rust crate for map implementation and testing / benchmarks.
It currently provides implementations of the A* and JPS pathfinding algorithms.
Usage
Provides a Route struct representing a path between two points and functions for each algorithm to calculate the shortest Route between two points.
Testing
The .map and .scen files used for integration tests were provided by the Moving AI Lab and are distributed with permission.
lib.rs
:
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blitz-path
contains (hopefully) lightning-quick implementations of various pathfinding algorithms. Currently in a very wip state. It relies on the movingai-rust crate for map implementation and testing / benchmarks.
It currently provides implementations of the A* and JPS pathfinding algorithms.
A note on compiling: Compiling the crate with "fat" LTO can greatly improve performance. However, it also substantially slows down compilation, so it is only recommended to use this when building for release. To enable fat LTO for the --release
flag add the following to your project's cargo.toml
file.
[profile.release]
lto = "fat"
Dependencies
~150KB