6 releases
0.1.0 | Jul 13, 2024 |
---|---|
0.1.0-pre.5 | Feb 18, 2024 |
0.1.0-pre.4 | Nov 8, 2023 |
0.1.0-pre.3 | Jul 30, 2023 |
0.1.0-pre.2 | Jun 21, 2023 |
#707 in Game dev
Used in bevy_despawn_particles
35KB
625 lines
Bevy Variable Property
A convenience library to genericize generating values for a given field. Includes a batteries-included component trait that can be utilized to automatically update another component with new values.
Examples
Property
use bevy::prelude::*;
use bevy_variable_property::prelude::*;
fn main() {
let p1 = Property::Static(Vec2::new(0.0, 1.0));
let p2 = Property::RandomRange((Vec2::new(0.0, -100.0)..=Vec2::new(100.0, 0.0)).into());
let p3 = Property::Random;
for _ in 0..10 {
for p in [&p1, &p2, &p3] {
println!("{:?}", p.get_value());
}
}
}
IntervalProperty
use bevy::prelude::*;
use bevy_variable_property::prelude::*;
#[derive(Component)]
struct MyComponent(pub IntervalProperty<Property<f32>>);
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, tick)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn(MyComponent(IntervalProperty::new(
(0.0..=100.0).into(),
0.5,
)));
}
fn tick(mut query: Query<&mut MyComponent>, time: Res<Time>) {
for mut component in query.iter_mut() {
if let Some(v) = component.0.tick_value(time.delta()) {
println!("{:?}", v);
}
}
}
IntervalPropertyComponent
use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
use bevy_variable_property::{interval_property::*, prelude::*};
#[derive(Component)]
pub struct MyIntervalProperty(pub IntervalProperty<Property<Vec2>>);
impl AsMut<IntervalProperty<Property<Vec2>>> for MyIntervalProperty {
fn as_mut(&mut self) -> &mut IntervalProperty<Property<Vec2>> {
&mut self.0
}
}
impl IntervalPropertyComponent for MyIntervalProperty {
type Property = Property<Vec2>;
type TargetComponent = Transform;
fn update(new_value: &Vec2, target: &mut Transform) {
target.translation = new_value.extend(target.translation.z);
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, MyIntervalProperty::system)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
MaterialMesh2dBundle {
mesh: meshes
.add(Mesh::from(Rectangle::new(128.0, 128.0)))
.into(),
material: materials.add(ColorMaterial::from(Color::WHITE)),
..default()
},
MyIntervalProperty(IntervalProperty::new(
(Vec2::new(-250.0, -250.0)..=Vec2::new(250.0, 250.0)).into(),
0.5,
)),
));
}
Dependencies
~17MB
~342K SLoC