#bevy-plugin #gamedev #game-engine

bin+lib bevy_quit

Simple plugin to easily add keybinds to exit a bevy game

2 releases

0.1.1 Dec 6, 2023
0.1.0 Dec 6, 2023

#1320 in Game dev

Custom license

30KB
95 lines

bevy_quit

bevy_quit is a simple bevy plugin to easily add keybindings to exit a bevy game.

Example usage

use bevy::prelude::*;

use bevy_quit::QuitPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(
            QuitPlugin::default() // default will add C-q
                .add_key_binding(KeyCode::Escape)
                .add_key_binding((KeyCode::ControlLeft, KeyCode::W))
                .add_key_binding(vec![
                    KeyCode::ControlLeft,
                    KeyCode::ShiftLeft,
                    KeyCode::AltLeft,
                    KeyCode::C,
                ]),
        )
        .run();
}

Contributing

Contributions are more than welcome. However, to make code more standard, pre-commit is used. Please, install it and run it before submitting any code to this repo. Thanks!

To install the pre-commit hooks, execute:

pre-commit install

lib.rs:

bevy_quit is a simple bevy plugin to easily add keybindings to exit a bevy game.

Example

use bevy::prelude::*;

use bevy_quit::QuitPlugin;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugins(
            QuitPlugin::default() // default will add C-q
                .add_key_binding(KeyCode::Escape)
                .add_key_binding((KeyCode::ControlLeft, KeyCode::W))
                .add_key_binding(vec![
                    KeyCode::ControlLeft,
                    KeyCode::ShiftLeft,
                    KeyCode::AltLeft,
                    KeyCode::C,
                ]),
        )
        .run();
}

Dependencies

~24MB
~455K SLoC