#bevy #states #game #schedule #prototype #system #plugin

bevy_prototype_schedule_states

Bevy plugin for states as schedules

4 releases

0.1.1 Mar 20, 2022
0.1.0 Mar 20, 2022
0.1.0-beta.1 Mar 19, 2022
0.1.0-beta.0 Mar 18, 2022

#1405 in Game dev

MIT/Apache

25KB
387 lines

bevy_prototype_schedule_states

This library is a experimental state abstraction for Bevy that is compatible with the built-in FixedTimestep. This library works by giving each state enter, update, and exit a Schedule and runs these schedules from inside an exclusive system.

Comparison to Bevy's Builtin State API

Pros

  • Does not use run criteria, so is compatible with Bevy's built-in fixed timestep.
  • Simpler, so there is less surprising behavior.
  • Can nest states for more complex states.

Cons

  • There is no stack so cannot run multiple states at once.
  • Potentially less parallelism between systems since it's built on looping inside an exclusive system instead of run criteria.

Usage

See examples in repo.

Dependencies

~21–36MB
~611K SLoC