#assets #bevy #bundled #inline #prototype #bevy-plugin #inline-assets

bevy_prototype_inline_assets

Bevy plugin for loading assets that are bundled into the binary

2 releases

0.1.1 Nov 5, 2020
0.1.0 Nov 5, 2020

#1804 in Game dev

MIT license

8KB
112 lines

Bundled assets for Bevy

Features

  • Uses assets from the local filesystem if present for easy development, falls back to bundled assets only for those that aren't found locally.
  • Provides an easy to use inline_assets! macro for bundling assets (or the API can be used directly instead).

Status

Works for the Bevy 0.3.0. See Bevy issue 606 and the linked PRs for discussion of native Bevy support for bundling assets.

Installation

cargo add bevy_prototype_inline_assets

or, in your Cargo.toml:

bevy_prototype_inline_assets = "0.1.0"

Usage

use bevy::asset::{AssetPlugin, LoadState};
use bevy::prelude::*;
use bevy_prototype_inline_assets::{inline_assets, InlineAssets, InlineAssetsPlugin};
use std::collections::HashMap;
use std::path::Path;

fn main() {
    let inline_assets = inline_assets![
        "assets/image.png",
        "assets/font.ttf",
        "assets/audio.mp3",
        ...
    ];
    App::build()
        .add_resource(inline_assets)
        .add_plugins_with(DefaultPlugins, |group| {
            group.add_after::<AssetPlugin, _>(InlineAssetsPlugin)
        })
        .init_resource::<HashMap<&'static Path, HandleUntyped>>()
        .add_startup_system(setup.system())
        .add_system(spawn.system())
        .run();
}

fn setup(
    mut commands: Commands,
    inline_assets: Res<InlineAssets>,
    asset_server: Res<AssetServer>,
    mut inline_asset_handles: ResMut<HashMap<&'static Path, HandleUntyped>>,
) {
    *inline_asset_handles = inline_assets.load_all(asset_server);
}

fn spawn(
    mut commands: Commands,
    inline_asset_handles: Res<HashMap<&'static Path, HandleUntyped>>,
    asset_server: Res<AssetServer>,
    loaded: Local<bool>,
) {
    if *loaded
        || asset_server.get_group_load_state(inline_asset_handles.values().map(|h| h.id))
            != LoadState::Loaded
    {
        return;
    }
    let handle =
        inline_asset_handles.get(Path::new("assets/image.png")).unwrap().clone().typed();
    ...
}

Dependencies

~14MB
~306K SLoC