1 unstable release
0.1.0 | Aug 19, 2024 |
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#827 in Game dev
130KB
2K
SLoC
bevy_observed_utility
A state-of-the-art utility AI library for Bevy, built using ECS observers, with a focus on ergonomics and correctness.
See the documentation for a complete walkthrough example of using the library.
Design Goals
In order of priority:
- Correctness
- Scoring entity trees are scored in depth-first post-order traversal, ensuring that all children are scored before their parents.
- Ergonomics:
- Adding scoring, picking, and actions to pre-existing entities should have little boilerplate.
- Modularity:
- Adding new kinds of scoring and picking should be easy.
- Adding different ways of handling actions should be easy.
- Both turn-based and real-time games should be supported.
- Performance:
- Pay only for what you use: Scoring and picking observers are only added if they are used.
- Scoring and picking should be reasonably fast. Action performance is up to the user.
License
bevy_observed_utility
is dual-licensed under either:
- MIT License
- Apache License, Version 2.0
at your option.
Dependencies
~25MB
~465K SLoC