#bevy #bevy-plugin #gamedev #board #matches #logic #system

bevy_match3

A logic library for quickly adding a match-3 system to any bevy project

6 releases (breaking)

0.4.0 Jan 26, 2024
0.3.0 Aug 3, 2023
0.2.0 Nov 15, 2022
0.1.0 Aug 1, 2022
0.0.1 Mar 7, 2022

#293 in Game dev

42 downloads per month

MIT/Apache

1.5MB
1K SLoC

Bevy Match 3

crates.io docs.rs Crates.io

bevy_match3 is a crate for handling the logic side of match 3 games in Bevy.

Bevy Version Support

bevy bevy_match3
0.6 0.0.1
0.7 0.0.2
0.8 0.1.0
0.9 0.2.0
0.10 N/A
0.11 0.3.0
0.12 0.4.0

Features

  • Configurable number of gem types and board dimensions
  • Guaranteed no matches at board creation
  • Cascading matches
  • Check for matches when board is done moving
  • Shuffle board

Immediate todo

  • Decouple board from plugin and make multiple boards example

Possible todo based on demand

  • Entities instead of u32 gem types
  • More Match types
  • Customizing various aspects like letting swaps succeed always and allowing matches at board creation

Examples

To get started with this crate all you need is to set up the plugin

use bevy_match3::prelude::*;
fn main() {
    App::new()
        .add_plugins((DefaultPlugins, Match3Plugin))
        .run();
}

React to board events

fn consume_events(
    mut events: ResMut<BoardEvents>,
) {
    if let Ok(event) = events.pop() {
        match event {
            BoardEvent::Swapped(pos1, pos2) => todo!(),
            BoardEvent::FailedSwap(pos1, pos2) => todo!(),
            BoardEvent::Popped(pos) => todo!(),
            BoardEvent::Matched(matches) => todo!(),
            BoardEvent::Dropped(drops) => todo!(),
            BoardEvent::Spawned(spawns) => todo!(),
        }
    }
}

and start sending commands to the board using the BoardCommands resource!

For now there is one example of all features at basic.rs

License

All code in this repository is dual-licensed under either:

at your option.

Credits

Dependencies

~21MB
~397K SLoC