2 unstable releases
0.2.0 | Sep 3, 2024 |
---|---|
0.1.0 | Aug 6, 2024 |
#1198 in Game dev
35KB
146 lines
Bevy Easy Config
Bevy Easy Config is a plugin that allows you to load config files easily and instantiate them as a resource.
Usage
First define the struct that you would like to load, and derive the relevant traits:
// Define the struct to load
#[derive(Deserialize, Asset, Resource, Clone, TypePath)]
struct Settings {
some_keybind: KeyCode
}
The add it to your app:
use bevy_easy_config::EasyConfigPlugin;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
EasyConfigPlugin::<Settings>::new("settings.ron"),
))
.add_systems(Update, some_random_function)
.run();
}
This will load the file located at assets/settings.ron
, into the Settings struct and insert Settings as a resource.
fn some_random_function(
settings: Res<Settings>
) {
// ... Your awesome code here
}
Compatible Bevy versions
bevy_easy_config |
bevy |
---|---|
0.1.0, 0.2.0 |
0.14 |
unsupported |
< 0.14 |
License
Dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
Your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~41–79MB
~1.5M SLoC