#bevy-plugin #bevy #engine #game-engine #graphics #gamedev #game

bevy_doryen

A Bevy plugin that integrates the Doryen roguelike library with Bevy

6 releases (breaking)

0.5.0 Feb 18, 2024
0.4.1 Dec 8, 2023
0.3.0 Aug 3, 2023
0.2.0 Apr 7, 2021
0.1.1 Mar 12, 2021

#221 in Game dev

Download history 161/week @ 2024-02-17 21/week @ 2024-02-24 2/week @ 2024-03-02 2/week @ 2024-03-09 67/week @ 2024-03-30 9/week @ 2024-04-06

76 downloads per month

Apache-2.0 OR MIT

50KB
570 lines

bevy_doryen

A Bevy plugin that integrates the Doryen roguelike library with Bevy.

Crates.io Docs.io Docs master GitHub Following released Bevy versions codecov

Usage

Targeting Bevy 0.13

[dependencies]
bevy_app = "0.13"
bevy_ecs = "0.13"
bevy_doryen = "0.5"
use bevy_doryen::prelude::*;

App::new()
    // Insert a `DoryenPluginSettings` resource to configure the plugin.
    .insert_resource(DoryenPluginSettings {
        // `app_options` lets you configure Doryen just as if you were
        // using Doryen without Bevy. The default is `AppOptions::default()`.
        app_options: AppOptions {
            show_cursor: true,
            resizable: true,
            ..AppOptions::default()
        },
        // Lets you configure which mouse buttons to listen for. The default
        // is left, middle and right click.
        mouse_button_listeners: vec![
            MouseButton::Left,
            MouseButton::Middle,
            MouseButton::Right,
        ],
        // Lets you configure how the application should behave when resized.
        // The default is `ResizeMode::Nothing`. See `ResizeMode`'s
        // documentation for more information.
        resize_mode: ResizeMode::Nothing
    })
    // Add the `DoryenPlugin` to Bevy.
    .add_plugins(DoryenPlugin)
    // Add your Bevy systems like usual. Excluding startup systems, which
    // only run once, these systems are run during Doryen's update phase;
    // i.e. 60 times per second.
    .add_systems(Startup, init)
    .add_systems(Update, input)
    // The `Render` schedules lets you add systems that should
    // be run during Doryen's render phase.
    .add_systems(Render, render)
    .run();

See the examples for more usage scenarios, as well as live demos.

Bevy Version Support

I intend to track the latest release version of Bevy. PRs supporting this are welcome!

bevy bevy_doryen
0.13 0.5
0.12.1 0.4.1
0.11 0.3
0.5 0.2
0.4 0.1

License

All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~30–71MB
~1M SLoC