#game #engine #gamedev #graphics #bevy


A Bevy plugin that integrates the Doryen roguelike library with Bevy

4 releases (2 breaking)

0.3.0 Aug 3, 2023
0.2.0 Apr 7, 2021
0.1.1 Mar 12, 2021
0.1.0 Mar 12, 2021

#253 in Game dev

Apache-2.0 OR MIT

527 lines


A Bevy plugin that integrates the Doryen roguelike library with Bevy.

Crates.io Docs.io Docs master GitHub Bevy tracking codecov


Targeting Bevy 0.11

bevy_app = "0.11"
bevy_ecs = "0.11"
bevy_doryen = "0.3"
    // Insert a `DoryenPluginSettings` resource to configure the plugin.
    .insert_resource(DoryenPluginSettings {
        // `app_options` lets you configure Doryen just as if you were
        // using Doryen without Bevy. The default is `AppOptions::default()`.
        app_options: AppOptions {
            show_cursor: true,
            resizable: true,
        // Lets you configure which mouse buttons to listen for. The default
        // is left, middle and right click.
        mouse_button_listeners: vec![
        // Lets you configure how the application should behave when resized.
        // The default is `ResizeMode::Nothing`. See `ResizeMode`'s
        // documentation for more information.
        resize_mode: ResizeMode::Nothing
    // Add the `DoryenPlugin` to Bevy.
    // Add your Bevy systems like usual. Excluding startup systems, which
    // only run once, these systems are run during Doryen's update phase;
    // i.e. 60 times per second.
    .add_systems(Startup, init)
    .add_systems(Update, input)
    // The `Render` schedules lets you add systems that should
    // be run during Doryen's render phase.
    .add_systems(Render, render)

See the examples for more usage scenarios, as well as live demos.


Licensed under either of

at your option.


Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.


~336K SLoC