3 releases (breaking)
0.3.0 | Feb 19, 2024 |
---|---|
0.2.0 | Feb 10, 2024 |
0.1.0 | Dec 28, 2023 |
#299 in Procedural macros
41KB
651 lines
A macro for creating bevy Commands
and EntityCommands
methods from functions.
Examples
use bevy_commandify::*;
#[command]
fn foo(world: &mut World, n: usize) {
// Bear in mind that Commands *defer* work
// This function will not be called immediately
// It will be executed at the end of the current schedule
// Or when `apply_deferred` is next called within the current schedule
let mut bar = world.resource_mut::<Bar>();
**bar -= n;
}
/// Regular bevy systems can be used as commands, too
#[command]
fn irony(mut commands: Commands) {
commands.foo(5);
}
#[entity_command]
/// Commands may optionally return `&mut Self` to allow chaining command calls
fn bar(world: &mut World, entity: Entity, n: usize) -> &mut Self {
let mut component = world
.query::<&mut Bar>()
.get_mut(world, entity)
.unwrap();
**component -= n;
}
fn commands(mut commands: Commands) {
// Fire our command directly
commands.foo(10);
// call it via the generated extension trait
CommandsFooExt::foo(&mut commands, 10);
// Add the command as a struct
commands.add(FooCommand { n: 10 });
}
// Commands may also run against the world directly
fn exclusive_commands(world: &mut World) {
world.foo(10);
CommandsFooExt::foo(world, 10);
}
fn entity_commands(mut commands: Commands) {
let entity = commands.spawn(Bar::default()).id();
commands.entity(entity).bar(10).insert(Foo); // We can chain calls to other commands
EntityCommandsBarExt::bar(&mut commands.entity(entity), 10);
commands.entity(entity).add(BarEntityCommand { n: 10 });
}
fn exclusive_entity_commands(world: &mut World) {
let entity = world.spawn(Bar(0)).id();
world.entity_mut(entity).bar(10);
EntityCommandsBarExt::bar(&mut world.entity_mut(entity), 10);
}
See also the example and tests
Attributes
The following attributes apply equally to #[command]
and #[entity_command]
#[command(no_trait)]
prevents generating a trait method for Commands, but will still generate aCommand
struct you can add:
#[command(no_trait)]
fn foo(world: &mut World) { }
commands.foo(); // This will throw an error
commands.add(FooCommand); // This will still work
#[command(no_world)]
prevents generating a trait implementation againstWorld
orEntityWorldMut
#[command(no_trait)]
fn foo(world: &mut World) { }
world.foo(); // This will throw an error
commands.foo(); // This will still work
#[command(name = T)]
will useT
for the generated method and related struct/trait names:
#[command(name = "bar")]
fn foo(world: &mut World) { }
commands.bar();
CommandsBarExt::bar(&mut commands);
commands.add(BarCommand);
#[command(struct_name = T)]
will use this name for the generated struct:
#[command(struct_name = "Bar")]
fn foo(world: &mut World) { }
commands.foo();
CommandsFooExt::foo(&mut commands);
commands.add(Bar);
#[command(trait_name = T)]
will use this name for the generated trait:
#[command(trait_name = "BarExt")]
fn foo(world: &mut World) { }
commands.foo();
BarExt::foo(&mut commands);
commands.add(FooCommand);
#[command(ecs = T)]
or#[command(bevy_ecs)]
to point the macro to the correct bevy crate if you don't usebevy
directly.
Compatibility
Bevy | Crate |
---|---|
0.13 |
0.3 |
0.12 |
0.1 , 0.2 |
Dependencies
~0.5–1MB
~21K SLoC