6 releases

0.3.2 Apr 1, 2024
0.3.1 Mar 10, 2024
0.3.0 Dec 24, 2023
0.2.0 Jul 19, 2023
0.1.1 Jun 21, 2023

#349 in Game dev

Download history 6/week @ 2023-12-18 11/week @ 2024-02-19 5/week @ 2024-02-26 59/week @ 2024-03-04 95/week @ 2024-03-11 1/week @ 2024-03-18 187/week @ 2024-04-01

342 downloads per month

MIT/Apache

28KB
760 lines

B3D

crates.io docs.rs

The Blitz3d game engine uses the .b3d extension, which is provided by this crate.

Usage

let bytes = unimplemented!();

let b3d = b3d::B3D::read(bytes).unwrap();

let vertices = b3d.node.mesh.vertices.vertices;
let positions: Vec<_> = vertices.iter().map(|v| v.position).collect();
let normals: Vec<_> = vertices.iter().map(|v| v.normal).collect();

println!("Postions: {:#?}", positions);
println!("Normals: {:#?}", normals);

Task list

  • Write documentation
  • Switch to binrw
  • Implement bones and weights
  • Add examples

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Dependencies

~39–80MB
~1M SLoC