7 releases (breaking)
0.6.0 | Mar 8, 2023 |
---|---|
0.5.0 | Dec 22, 2022 |
0.4.0 | Aug 9, 2022 |
0.3.0 | Apr 16, 2022 |
0.1.0 | Aug 16, 2021 |
#1545 in Game dev
25KB
459 lines
Bevy Assets Bundler
Assets Bundler for bevy, with content encryption support. Current archive format is tar and encryption algorithm is AES
Features
- Bundle asset folder into a single assets.bin file
- Asset encryption with custom key
- Asset file names encoding (base58 when ecryption is off, AES+base58 otherwise)
- One simple switch to turn off bundling on debug build
Installation
# Cargo.toml
[dependencies]
bevy = "0.9"
bevy_assets_bundler = "0.5"
[build-dependencies]
bevy_assets_bundler = "0.5"
Build Script
You can generate a random key with this playground
use bevy_assets_bundler::*;
// build.rs
// encryption key: [u8; 16] array
// make sure the key is consistent between build.rs and main.rs
// or follow the example code to share code between build.rs and main.rs
fn main() {
let key = [30, 168, 132, 180, 250, 203, 124, 96, 221, 206, 64, 239, 102, 20, 139, 79];
let mut options = AssetBundlingOptions::default();
options.set_encryption_key(key);
options.encode_file_names = true;
options.enabled_on_debug_build = true;
AssetBundler::from(options).build();//.unwrap();
}
Bevy Setup
use bevy_assets_bundler::*;
use bevy::{asset::AssetPlugin, prelude::*};
fn main() {
// encryption key: [u8; 16] array
// make sure the key is consistent between build.rs and main.rs
// or follow the example code to share code between build.rs and main.rs
let key = [30, 168, 132, 180, 250, 203, 124, 96, 221, 206, 64, 239, 102, 20, 139, 79];
let mut options = AssetBundlingOptions::default();
options.set_encryption_key(key);
options.encode_file_names = true;
options.enabled_on_debug_build = true;
App::new()
.add_plugins(
DefaultPlugins
.build()
.add_before::<bevy::asset::AssetPlugin, _>(BundledAssetIoPlugin::from(
options,
)),
)
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
}
Options
#[derive(Debug, Clone)]
pub struct AssetBundlingOptions {
#[cfg(feature = "encryption")]
pub encryption_on: bool,
#[cfg(feature = "encryption")]
pub encryption_key: Option<[u8; 16]>,
#[cfg(feature = "compression")]
pub enable_compression: bool,
pub enabled_on_debug_build: bool,
pub encode_file_names: bool,
pub asset_bundle_name: String,
}
TODO
- Compression
- More encryption algorithms
Bevy Version Supported
bevy | bevy_assets_bundler |
---|---|
main | bevy_main |
0.10 | 0.6 |
0.9 | 0.5 |
0.8 | 0.4 |
0.7 | 0.3 |
0.6 | 0.2 |
0.5 | 0.1 |
Examples
Check out example and E2E test
To run example: cargo run -p example
go to target/release
folder, now you can move example(.exe) and assets.bin to some other place and run, just keep the relative path between them.
Disclaimer
The encryption mechnism this library provides does not protect your assets from ALL kinds of reverse engineering as long as the game executable and the assets bundle are distributed to end users.
License
MIT
Dependencies
~21–59MB
~1M SLoC