18 releases (8 breaking)
0.8.1 | Oct 7, 2024 |
---|---|
0.7.1 | Jul 17, 2024 |
0.2.0 | Feb 26, 2024 |
#348 in Game dev
30 downloads per month
36KB
304 lines
bevy_2dviewangle
Bevy plugin to easier to manage and switch texture base on view angles.
Quickstart
// Struct to store sprite sheet
#[derive(View2dCollection, Default)]
struct MyAssets {
#[textureview(actor = "player", action = "idle", angle = "front")]
pub idle_front: Handle<Image>,
// If not specify actor/action, the previous value will be used
#[textureview(angle = "back")]
pub idle_back: Handle<Image>,
// If the angle "right" is not defined, it will be flipped base on the "left" image
#[textureview(angle = "left")]
pub idle_left: Handle<Image>,
// If angle is any, other angle which has not been defined will use this value
#[textureview(angle = "any")]
pub idle_any_layout: Handle<TextureAtlasLayout>,
}
// Change the sprite sheet by sending event
fn switch_sprite(
mut actors: Query<(&mut View2dActor, Entity)>,
mut action_event: EventWriter<ViewChanged>,
) {
for (mut act, e) in actors.iter_mut() {
act.action = ActionMyAssets::Idle;
act.angle = AngleMyAssets::Right;
action_event.send(ViewChanged { entity: e });
}
}
Please see in examples for more detail.
This plugin can work with bevy_asset_loader too:
#[derive(AssetCollection, View2dCollection, Resource)]
pub struct MyAssets {
#[asset(path = "frog_idle_front.png")]
#[textureview(actor = "frog", action = "idle", angle = "front")]
pub idle_front: Handle<Image>,
#[asset(path = "frog_idle_back.png")]
#[textureview(angle = "back")]
pub idle_back: Handle<Image>,
#[asset(path = "frog_idle_left.png")]
#[textureview(angle = "left")]
pub idle_left: Handle<Image>,
#[asset(texture_atlas_layout(tile_size_x = 16, tile_size_y = 16, columns = 1, rows = 3))]
#[textureview(angle = "any")]
pub any_layout: Handle<TextureAtlasLayout>,
}
License
Please see LICENSE.
Compatible Bevy Versions
bevy | bevy_2dviewangle |
---|---|
0.14 | 0.7-0.8, branch master |
0.13 | 0.2-0.6 |
0.12 | 0.1 |
Dependencies
~40–77MB
~1.5M SLoC