2 unstable releases

0.2.0 Nov 22, 2022
0.1.0 Nov 1, 2022

#1816 in Game dev

GPL-3.0-or-later

37KB

Bevy Notify

A bevy plugin wrapping the crate egui-notify to allow sending toast messages utilizing events.

Usage

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(NotifyPlugin)
        .add_plugin(EguiPlugin)
        .insert_resource(Notifications(Toasts::default()))
        .add_system(notify_example_system)
        .run();
}

fn notify_example_system(key_input: Res<Input<KeyCode>>, mut events: ResMut<Events<Toast>>) {
    if key_input.just_pressed(KeyCode::Space) {
        events.send(Toast::success("Space pressed"));
    }
}

Setup

Add the plugin to your bevy app alongside the EguiPlugin from bevy_egui. You also need to add a Toasts resource to your app.

App::new().add_plugin(NotifyPlugin)
    .add_plugin(EguiPlugin)
    .insert_resource(Notifications(Toasts::default()));

lib.rs:

bevy-notify

bevy-notify is a bevy plugin wrapping egui_notify and adding an event receiver to your bevy app. Toast notifications can then be send in your bevy app at any point.

Examples

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_plugin(NotifyPlugin)
        .add_plugin(EguiPlugin)
        .insert_resource(Notifications(Toasts::default()))
        .add_system(notify_example_system)
        .run();
}
   
fn notify_example_system(key_input: Res<Input<KeyCode>>, mut events: ResMut<Events<Toast>>) {
    if key_input.just_pressed(KeyCode::Space) {
        events.send(Toast::success("Space pressed"));
    }
}

Dependencies

~32–46MB
~752K SLoC