|Sep 6, 2023
#847 in Game dev
Used in bevy-firebase-firestore
Google Firebase Auth integration for Bevy.
Currently only implements Google + GitHub OAuth2. Will support all Firebase auth methods in future.
This is very very not battle-tested, and you will be trusting the plugin with API keys that can be used to rack up some bills and access your data if you're not careful.
Your keys will either be embedded in the distributed binary, or provided as separate files, but no matter which they will need to be essentially public. Ensure your GCP is prepared for this.
cargo add bevy-firebase-auth
bevy-tokio-tasks for the tonic crate to work. Removing dependencies is a TODO, I just don't know Rust well enough yet.
Create a Firebase project and note your ProjectID and client ID and Secret.
Place the client keys in a
keys.ron in the root of your project, and add
keys.ron to your
keys.ron should be formatted as so:
This structure will change, likely in the next release, so I'd advise against writing any tooling around it.
// Dependency for firestore RPC to work
Secrets + Keys
Google likes to put the required keys all over the place, with a couple of steps to set a project up. Here's a little walkthrough to get a hold of everything needed to use the plugins.
Creating a Firebase project
Go to this link and create a project.
Project ID, API Key
Once you have created a project, go to Project Settings (In the Settings cog on the Firebase project console) and take note of the Project ID and Web API Key.
Client ID, Client Secret
We need to create an identifier to authenticate the app with Google's backend. Go here, select your project in the top left dropdown and create a new OAuth2 credential. Name it something recognisable, and make note of the Client ID and Client Secret once it is generated.
NOTE: I have only tested with Desktop clients.
If demand exists I'll add instruction for GitHub and other login methods as they become available, create an issue on github :)
Apache 2.0 or MIT at user's discretion.