4 releases (2 breaking)
0.3.0 | Aug 26, 2023 |
---|---|
0.2.0 | Aug 26, 2023 |
0.1.1 | Feb 12, 2023 |
0.1.0 | Feb 12, 2023 |
#2092 in Game dev
31KB
297 lines
Bevy Debug Camera
This library provides a simple, lightweight way of having a "flycam" style camera for debugging. It's confirgurable, letting you easily enable the system locally for a camera or globally for all cameras with a component and resource.
Bevy compatibility
Bevy Version | bevy-debug-camera version |
---|---|
0.9.1 | ^0.1.0 |
^0.10.0 | ^0.2.0 |
^0.11.0 | ^0.3.0 |
Examples
You can look at the examples folder for practical uses of this crate, but to get started you can simply do the following when setting up your app:
use bevy::prelude::*;
use bevy_debug_camera::{DebugCamera, DebugCameraPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(DebugCameraPlugin::default())
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands) {
// ... other setup code
commands
.spawn(Camera3dBundle::default())
.insert(DebugCamera {
position: Vec3::new(-5., 1., 0.),
..default()
});
}
Bindings
The default bindings are as follows:
Mouse + Keyboard
Action | Binding |
---|---|
Move forward | W |
Move backward | S |
Move left | A |
Move right | D |
Move up | Lshift |
Move down | Space |
Yaw | Mouse X |
pitch | Mouse Y |
Roll left | Q |
Roll right | E |
Controller
Action | Binding |
---|---|
Move fwd/bwd | Lstick Y |
Move left/right | Lstick X |
Move up | RTrigger |
Move down | LTrigger |
Yaw | Rstick X |
pitch | Lstick Y |
Roll left | LBumper |
Roll right | RBumper |
Configuring Plugin
The plugin comes with some configuration options you can set on startup that use to customise behaviour of the cameras in use. You can configure:
- Keyboard bindings
- Gamepad bindings
- Accepted input
All these customisation are exposed as resources, which are constantly read and can be modified
during runtime as well An example using all configuration options can be seen below and in the
configuration
example:
use bevy::prelude::*;
use bevy_debug_camera::{
DebugCamera, DebugCameraPlugin, GamepadBindings, KeyboardBindings, DebugCameraActive,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Each field in `DebugCameraPlugin` can be set directly or picked up from
// default.
.add_plugin(DebugCameraPlugin {
gamepad_bindings: GamepadBindings {
// Overrides only the roll buttons
roll_left: GamepadButtonType::West,
roll_right: GamepadButtonType::East,
..default()
},
keyboard_bindings: KeyboardBindings {
// Override WASD with arrows
fwd: KeyCode::Up,
bwd: KeyCode::Down,
left: KeyCode::Left,
right: KeyCode::Right,
..default()
},
debug_camera_active: DebugCameraActive {
// Disable keyboard + mouse only
keymouse: false,
..default()
},
})
.add_startup_system(setup)
.run();
}
fn setup() {
// Setup logic here...
}
Dependencies
~20–28MB
~443K SLoC