5 releases
0.2.0-alpha.4 | Oct 9, 2024 |
---|---|
0.2.0-alpha.3 | Oct 4, 2024 |
0.2.0-alpha.2 | Apr 25, 2024 |
0.2.0-alpha.1 | Apr 24, 2024 |
0.1.0 | Apr 10, 2024 |
#2037 in Game dev
261 downloads per month
33KB
307 lines
Reactive ECS plugin for Bevy.
This crate provides a framework for reactive systems using the ECS.
use bevy::prelude::*;
use bevy_compose::TemplatePlugin;
#[derive(Component, Deref)]
struct Health(i32);
#[derive(Component, Deref)]
struct Damage(i32);
#[derive(Component)]
struct Zombie;
fn main() {
App::new()
.add_plugins(TemplatePlugin::default().with_template(
// Spawning a Zombie will spawn the following components:
Zombie,
(
// This only runs once.
|| Health(100),
// This runs every time a `Health` component is updated,
// and it's guraranteed to run after the `Health` component is updated.
|entity: In<Entity>, health_query: Query<&Health>| {
let health = health_query.get(*entity).unwrap();
Damage(**health * 2)
},
),
))
.add_systems(Startup, setup)
.add_systems(PostUpdate, debug)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Zombie);
}
fn debug(query: Query<&Damage>) {
for dmg in &query {
dbg!(**dmg);
}
}
Inspiration
This crate is inspired by Xilem, Concoct and SwiftUI with its typed approach to reactivity.
Dependencies
~22–49MB
~792K SLoC