4 releases
0.1.3 | Nov 28, 2023 |
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0.1.2 | Nov 26, 2023 |
0.1.1 | Nov 26, 2023 |
0.1.0 | Nov 23, 2023 |
#421 in Audio
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15KB
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Basic Reverb
A Rust implementation of the reverb presented at Let's Write A Reverb. It was made basically translating the reverb example code.
It has differences tough:
- It has a fixed number of channels
- It does not include the examples of intermediary steps to come up with the final reverb.
- It uses a simpler delay (the original it is part of a separate library).
- It doesn't have the
configure
functions so the sample rate can't be changed once set.
Usage example
use basic_reverb::MonoBasicReverb;
use std::path::Path;
// wavers is not included on basic-reverb
use wavers::{write, Wav};
fn main() {
let fp: &Path = &Path::new("path/to/the/input.wav");
let out_fp: &Path = &Path::new("path/to/the/output.wav");
let mut wav: Wav<f32> = Wav::from_path(fp).unwrap();
let input_samples: &mut [f32] = &mut wav.read().unwrap();
let sample_rate = wav.sample_rate();
// to simplify, just mono audio
let n_channels = 1;
let room_size_ms = 100.;
let rt60 = 10.;
let dry = 0.;
let wet = 1.;
// a fixed sample rate is used to improve performance
const SAMPLE_RATE: u32 = 44100;
// should be a power of 2
const CHANNELS: usize = 8;
let mut basic_reverb: MonoBasicReverb<CHANNELS, SAMPLE_RATE> =
MonoBasicReverb::new(room_size_ms, rt60, dry, wet);
for i in 0..input_samples.len() {
let input_sample = input_samples[i];
let output_sample = basic_reverb.process_sample(input_sample as f64);
input_samples[i] = output_sample as f32;
}
write(out_fp, input_samples, sample_rate, n_channels).unwrap();
}
Dependencies
~335KB