#emulator #uxn #no-std #no-alloc #varvara

no-std baryuxn

An implementation of the Uxn stack machine as a no_std library

2 releases

0.1.1 May 12, 2024
0.1.0 May 12, 2024

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BaryUxn

An implementation of the Uxn stack machine designed to not rely on the standard library.


lib.rs:

BaryUxn: the baremetal Uxn stack machine

An implementation of the Uxn stack machine designed to not rely on std.

This means it can run on baremetal, and is thoroughly adaptable to any plateform.

The source is also designed to be as readable as possible, while compiling down to efficient code regardless of the target plateform.

STATUS

BaryUxn is still in early development, and as such is not thoroughly tested on real world examples. The API may change drastically to ease up implementation.

The stack machine itself is well tested, but since the tests rely on baryasm, a UxnTal assembler with the same goals as this crate, some instructions cannot be tested perfectly. It is normal that some tests fail in this early implementation.

Put simply, the library is in a usable state, but I would not be surprised that some things are missing.

Quick start

To spin up a Uxn emulator, simply load a ROM by opening up a file and loading its byte contents into a form of storage that can be indexed by [u16].

# use baryuxn::*;
# use baryuxn::machine::*;
# fn main() -> Result<(), Box<dyn std::error::Error>> {
    # let rom = UxnArrayRom([0; 0x10000]);
    # let mut devices = ();
    // Creates a new machine and executes a given ROM, starting at address 0x100.
    let mut machine = UxnMachine::new(rom);
    machine.execute_vector(0x100, &mut devices);
# }

Vectors

Uxn code is executed using vectors, a continuous stream of Uxn operations ending when it executes the BRK instruction.

Vectors in BaryUxn are implemented as iterators to allow flexibility. You can then:

  • log instructions executed
  • execute a vector step-by-step
  • or anything fancy like this

Creating a UxnVector is as simple as:

// Creates an execution vector starting at address 0x110 and going until it
// executes a BRK instruction.
let mut vector = machine.vector(0x110, &mut devices);

Multiple vectors

Note that UxnVector takes ownership through a mutable reference to a UxnMachine as well as some devices. If you need to keep track of multiple vectors (which can be needed to implement interrupt-like behaviors, like the Varvara computer does), you can use InactiveUxnVector.

let mut vector = machine.vector(0x100, &mut devices);
// Do stuff with the original vector...
let inactive = vector.make_inactive();
let mut second_vector = machine.vector(0x234, &mut devices);
// Do stuff with the other vector...
second_vector.make_inactive();
let mut vector = inactive.make_active(&mut machine, &mut devices);

Devices

Uxn CPUs can interract with the outside world using devices. To execute instructions, a UxnMachine requires a mutable reference to a value implementing the UxnDeviceBus trait.

This trait defines two methods: one to read bytes, and another to write them, all addressed by [u8]. Writing or reading from a so-called port can trigger specific behavior from your devices, like printing a character to the console or logging some information.

/// Simplified implementation of a CLI Varvara machine.
struct CliDeviceBus {
    storage: [u8; 0x100],
    debug: bool,
    should_quit: bool,
}
impl<T> UxnDeviceBus<T> for CliDeviceBus {
    fn read(&mut self, machine: &mut UxnMachine<T>, address: u8) -> u8 {
        let page = address & 0xf0;
        let port = address & 0x0f;
        match page {
            0x00 => match port {
                // System
                0x04 => machine.work_stack.pointer,
                0x05 => machine.return_stack.pointer,
                _ => self.storage[address as usize],
            },
            _ => self.storage[address as usize],
        }
    }
    fn write(&mut self, machine: &mut UxnMachine<T>, address: u8, byte: u8) {
        let page = address & 0xf0;
        let port = address & 0x0f;
        self.storage[address as usize] = byte;
        match page {
            0x00 => match port {
                // System
                0x04 => machine.work_stack.pointer = byte,
                0x05 => machine.return_stack.pointer = byte,
                0x0e if byte != 0 && self.debug => {
                    println!(
                        "WST ( {:?} )\nRST ( {:?} )",
                        machine.work_stack, machine.return_stack
                    );
                }
                0x0f if byte != 0 => self.should_quit = true,
                _ => {}
            },
            0x10 => match port {
                // Console
                0x08 => print!("{}", byte as char),
                0x09 => eprint!("{}", byte as char),
                _ => {}
            },
            _ => {}
        }
    }
}

No runtime deps