1 unstable release

0.1.0 Sep 22, 2020

#1418 in Game dev

MIT/Apache

76KB
2K SLoC

audir

NORSE ci
License - MIT License - Apache2
🚧 Under Construction 🚧

Low level cross-platform audio library.

The library tries to be un-opionionated by closely tying the API to the exposed functionality of the backends. See the design notes for more background about different aspects of the API.

Backends

  • Wasapi (Windows)
  • Pulse (Linux)
  • OpenSL|ES (Android)
  • AAudio (Android)

Usage

Basic audio rendering example:

/// `Instance` is the main entry-point and refers to one backend implementation
let instance_properties = Instance::properties();
let instance = Instance::create("sine");

/// Select a physical device for audio rendering.
let output_device = match instance.default_physical_output_device() {
    Some(device) => device,
    None => physical_devices
        .into_iter()
        .find(|device| {
            let properties = instance.physical_device_properties(*device);
            match properties {
                Ok(properties) => properties.streams.contains(audir::StreamFlags::OUTPUT),
                Err(_) => false,
            }
        })
        .expect("No output device found"),
};

let sample_rate = 48_000;
let mut device = instance.create_device(
    // Concurrent access to selected output device
    audir::DeviceDesc {
        physical_device: output_device,
        sharing: audir::SharingMode::Concurrent,
        sample_desc: audir::SampleDesc {
            format: audir::Format::F32,
            sample_rate,
        },
    },
    // Stereo Output
    audir::Channels {
        input: audir::ChannelMask::empty(),
        output: audir::ChannelMask::FRONT_LEFT | audir::ChannelMask::FRONT_RIGHT,
    },
    // Callback which will be executed by the audio executor.
    Box::new(move |stream| {
        let properties = stream.properties();

        let sample_rate = properties.sample_rate as f32;
        let num_channels = properties.num_channels();

        let audir::StreamBuffers { output, frames, .. } = stream.buffers;
        let buffer =
            std::slice::from_raw_parts_mut(output as *mut f32, frames as usize * num_channels);

        for dt in 0..frames {
            // fill buffers..
        }
    }),
)?;

match instance_properties.stream_mode {
    audir::StreamMode::Polling => {
        // Configure the current thread for audio execution (for polling).
        let _session = instance.create_session(sample_rate)?;
        // Start playback
        device.start();
        loop {
            // Backends may support Polling or Callback streaming mode.
            // In case of polling we manually control the playback loop and the executor,
            // otherwise the device will automatically do the audio processing.
            device.submit_buffers(!0)?;
        }
    }
    audir::StreamMode::Callback => {
        // Start playback
        device.start();
        loop { }
    }
}

Dependencies

~0–2.4MB
~42K SLoC