#proc-macro #definition #web-apps #component #applications #web-framework #asteracea

macro asteracea_proc-macro-definitions

Proc macro definitions for Asteracea. They are unlikely to work correctly unless used through the asteracea crate.

2 releases

0.0.2 Oct 8, 2020
0.0.1 Oct 5, 2020

#375 in #web-apps


Used in asteracea

MIT/Apache

53KB
1.5K SLoC

Asteracea

Lib.rs Crates.io Docs.rs

Rust 1.58 CI Crates.io - License

GitHub open issues open pull requests good first issues

crev reviews Zulip Chat

Asteracea is a web application framework aiming to combine the strengths of Angular and React while fully supporting Rust's lifetime model.

Note: Asteracea is experimental software.
While it appears to work well so far, there likely will be breaking changes to the template syntax.

Installation

Please use cargo-edit to always add the latest version of this library:

cargo add asteracea

Design goals

  • Little boilerplate / Useful defaults

    Most generated boilerplate code is adjusted automatically to what is required. For example, the signature of a component's .render method changes if a Node is generated.

    There is still room for improvement here without sacrificing readability.

  • Co-location / DRY

    Intent shouldn't need to be reiterated in multiple places (split declaration, initialisation and usage).

    For now, short form captures nested in the component templates provide a way to centralise some semantics (similarly to React's Hooks but without their control flow limitations).

    Further improvements in this area are planned.

  • Robust code

    Element names are statically checked against lignin-schema by default, but other schemata can be defined similarly. Empty elements like <br> cannot contain children.

    Similar checks for attributes and event names are planned.

  • No default runtime

    Asteracea components compile to plain Rust code with few dependencies, which helps keep bundles small.

    Use lignin-dom or lignin-html to transform rendered Node trees into live user interfaces.

Examples

Additional examples can be found in the examples directory.

Empty component

The most simple (Node-rendering) component can be written like this:

asteracea::component! {
  pub Empty()() -> Sync
  [] // Empty node sequence
}

// Render into a bump allocator:
// This is generally only this explicit at the application root.
let mut bump = bumpalo::Bump::new();
let root = {
  struct Root;
  rhizome::sync::Node::new(core::any::TypeId::of::<Root>())
};
assert!(matches!(
  Box::pin(Empty::new(root.as_ref(), Empty::new_args_builder().build()).unwrap())
    .as_ref()
    .render(&mut bump, Empty::render_args_builder().build())
    .unwrap(),
  lignin::Node::Multi(&[]) // Empty node sequence
));

VDOM Sync-ness can be inferred (even transitively) at zero runtime cost by omitting -> Sync (or -> !Sync), except for components visible outside their crate.

Unit component

A return type other than Node can be specified after the render argument list:

asteracea::component! {
  Unit(/* ::new arguments */)(/* .render arguments */) -> ()
  {} // Empty Rust block
}

asteracea::component! {
  Offset(base: usize)(offset: usize) -> usize

  let pub self.base: usize = base; // ²
  { self.base + offset }
}

// This is generally only this explicit at the application root.
let mut bump = bumpalo::Bump::new();
let root = {
  struct Root;
  rhizome::sync::Node::new(core::any::TypeId::of::<Root>())
};
assert_eq!(
  Box::pin(Unit::new(root.as_ref(), Unit::new_args_builder().build()).unwrap())
    .as_ref()
    .render(&mut bump, Unit::render_args_builder().build())
    .unwrap(),
  (),
);
assert_eq!(
  Box::pin(Offset::new(root.as_ref(), Offset::new_args_builder().base(2).build()).unwrap())
    .as_ref()
    .render(&mut bump, Offset::render_args_builder().offset(3).build())
    .unwrap(),
  5,
);

² https://github.com/Tamschi/Asteracea/issues/2

Counter component

For a relatively complex example, see this parametrised counter:

use asteracea::component;
use lignin::web::Event;
use std::cell::Cell;

fn schedule_render() { /* ... */ }

component! {
  pub Counter(
    /// The counter's starting value.
    initial: i32,
    priv step: i32, // field from argument
    pub enabled: bool = true, // default parameter
  )(
    // optional argument;
    // `class` is `Option<&'bump str>` only inside this component, not its API.
    class?: &'bump str,
  ) -> !Sync // visible across crate-boundaries, so use explicit `Sync`ness

  // shorthand capture; Defines a struct field.
  let self.value = Cell::<i32>::new(initial);

  <div
    // conditional attribute from `Option<&'bump str>`
    ."class"? = {class}

    // Anything within curlies is plain Rust.
    "The current value is: " !(self.value()) <br>

    <button
      ."disabled"? = {!self.enabled} // boolean attribute from `bool`
      "+" !(self.step) // shorthand `bump_format` call
      on bubble click = Self::on_click_plus
    >
  >
}

// Counter is a plain struct, so `impl` works as expected!
impl Counter {
  pub fn value(&self) -> i32 {
    self.value.get()
  }

  pub fn set_value(&self, value: i32) {
    self.value.set(value);
  }

  // This may alternatively take a `*const Self` or `Pin<&Self>`.
  // Inline handlers are also possible, but not much less verbose.
  fn on_click_plus(&self, _: Event) {
    self.value.set(self.value() + self.step);
    schedule_render();
  }
}


asteracea::component! {
  CounterUser()()

  <*Counter
    *initial = {0} // parameters by name
    *step = {1}
    .class = {"custom-counter"} // without Some(…)
  >
}

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

See CONTRIBUTING for more information.

Code of Conduct

Changelog

Planned features

Versioning

Asteracea strictly follows Semantic Versioning 2.0.0 with the following exceptions:

  • The minor version will not reset to 0 on major version changes (except for v1).
    Consider it the global feature level.
  • The patch version will not reset to 0 on major or minor version changes (except for v0.1 and v1).
    Consider it the global patch level.

This includes the Rust version requirement specified above.
Earlier Rust versions may be compatible, but this can change with minor or patch releases.

Which versions are affected by features and patches can be determined from the respective headings in CHANGELOG.md.

Note that dependencies of this crate may have a more lenient MSRV policy! Please use cargo +nightly update -Z minimal-versions in your automation if you don't generate Cargo.lock manually (or as necessary) and require support for a compiler older than current stable.

Dependencies

~2.5MB
~53K SLoC