3 releases (stable)
2.0.0 | Aug 21, 2024 |
---|---|
1.0.0 | Feb 14, 2024 |
0.1.0 | Mar 26, 2022 |
#10 in #ton
544 downloads per month
Used in 3 crates
(2 directly)
38KB
700 lines
ADNL
Minimal client-server ADNL implementation in Rust. Specification of ADNL is available here.
Quickstart
Run this example: cargo run --example time
use adnl::AdnlPeer;
use base64::Engine as _;
use futures::{SinkExt, StreamExt};
use std::error::Error;
#[tokio::main]
async fn main() -> Result<(), Box<dyn Error>> {
// decode liteserver public key
let remote_public = base64::engine::general_purpose::STANDARD.decode("n4VDnSCUuSpjnCyUk9e3QOOd6o0ItSWYbTnW3Wnn8wk=")?;
// act as a client: connect to ADNL server and perform handshake
let mut client = AdnlPeer::connect(remote_public, "5.9.10.47:19949").await?;
// already serialized TL with getTime query
let query = hex::decode("7af98bb435263e6c95d6fecb497dfd0aa5f031e7d412986b5ce720496db512052e8f2d100cdf068c7904345aad16000000000000")?;
// send over ADNL
client.send(query.into()).await?;
// receive result
let result = client.next().await.ok_or_else(|| "no result")??;
// get time from serialized TL answer
println!(
"received: {}",
u32::from_le_bytes(result[result.len() - 7..result.len() - 3].try_into()?)
);
Ok(())
}
Dependencies
~6–15MB
~198K SLoC