1 unstable release
0.9.0 | Jan 20, 2020 |
---|
#66 in #actor-framework
Used in 3 crates
225KB
5K
SLoC
Actori
Actori is a Rust actors framework.
- User Guide
- API Documentation (Development)
- API Documentation (Releases)
- Cargo package: actori
- Minimum supported Rust version: 1.39 or later
Features
- Async/Sync actors.
- Actor communication in a local/thread context.
- Uses Futures for asynchronous message handling.
- HTTP1/HTTP2 support (actori-web)
- Actor supervision.
- Typed messages (No
Any
type).
Usage
To use actori
, add this to your Cargo.toml
:
[dependencies]
actori = "0.9"
Initialize Actori
In order to use actori you first need to create a System
.
fn main() {
let system = actori::System::new("test");
system.run();
}
Actori uses the tokio event loop.
System::new()
creates a new event loop and starts the System
actor.
system.run()
starts the tokio event loop, and will finish once the System
actor
receives the SystemExit
message.
Let's create a simple Actor.
Implement an Actor
In order to define an actor you need to define a struct and have it implement
the Actor
trait.
use actori::{Actor, Addr, Arbiter, Context, System};
struct MyActor;
impl Actor for MyActor {
type Context = Context<Self>;
fn started(&mut self, ctx: &mut Self::Context) {
println!("I am alive!");
System::current().stop(); // <- stop system
}
}
fn main() {
let system = System::new("test");
let addr = MyActor.start();
system.run();
}
Spawning a new actor is achieved via the start
and create
methods of
the Actor
trait. It provides several different ways of creating actors, for details check docs.
You can implement started
, stopping
and stopped
methods of the Actor trait.
started
gets called when actor starts and stopping
when actor finishes.
Check API documentation
for more information on the actor lifecycle.
Handle messages
An Actor communicates with another Actor by sending messages. In actori all messages
are typed. Let's define a simple Sum
message with two usize
parameters,
and an actor which will accept this message and return the sum of those two numbers.
use futures::{future, Future};
use actori::*;
// this is our Message
struct Sum(usize, usize);
// we have to define the response type for `Sum` message
impl Message for Sum {
type Result = usize;
}
// Actor definition
struct Summator;
impl Actor for Summator {
type Context = Context<Self>;
}
// now we need to define `MessageHandler` for the `Sum` message.
impl Handler<Sum> for Summator {
type Result = usize; // <- Message response type
fn handle(&mut self, msg: Sum, ctx: &mut Context<Self>) -> Self::Result {
msg.0 + msg.1
}
}
fn main() {
let sys = System::new("test");
let addr = Summator.start();
let res = addr.send(Sum(10, 5)); // <- send message and get future for result
Arbiter::spawn(res.then(|res| {
match res {
Ok(result) => println!("SUM: {}", result),
_ => println!("Something wrong"),
}
System::current().stop();
future::result(Ok(()))
}));
sys.run();
}
All communications with actors go through an Addr
object. You can do_send
a message
without waiting for a response, or send
an actor with specific message. The Message
trait defines the result type for a message.
Actor state and subscription for specific messages
You may have noticed that methods of Actor
and Handler
traits accept &mut self
, so you are
welcome to store anything in an actor and mutate it whenever necessary.
Address objects require an actor type, but if we just want to send a specific message to
an actor that can handle the message, we can use the Recipient
interface. Let's create
a new actor that uses Recipient
.
use std::time::Duration;
use actori::prelude::*;
#[derive(Message)]
struct Ping { pub id: usize }
// Actor definition
struct Game {
counter: usize,
addr: Recipient<Ping>,
}
impl Actor for Game {
type Context = Context<Game>;
}
// simple message handler for Ping message
impl Handler<Ping> for Game {
type Result = ();
fn handle(&mut self, msg: Ping, ctx: &mut Context<Self>) {
self.counter += 1;
if self.counter > 10 {
System::current().stop();
} else {
println!("Ping received {:?}", msg.id);
// wait 100 nanos
ctx.run_later(Duration::new(0, 100), move |act, _| {
act.addr.do_send(Ping{id: msg.id + 1});
});
}
}
}
fn main() {
let system = System::new("test");
// To get a Recipient object, we need to use a different builder method
// which will allow postponing actor creation
let addr = Game::create(|ctx| {
// now we can get an address of the first actor and create the second actor
let addr = ctx.address();
let addr2 = Game{counter: 0, addr: addr.recipient()}.start();
// let's start pings
addr2.do_send(Ping{id: 10});
// now we can finally create first actor
Game{counter: 0, addr: addr2.recipient()}
});
system.run();
}
chat example
There is a chat example which provides a basic example of networking client/server service.
fectl
You may consider checking out fectl utility. It is written
with actori
and shows how to create networking application with relatively complex interactions.
Contributing
All contributions are welcome, if you have a feature request don't hesitate to open an issue!
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Code of Conduct
Contribution to the actori crate is organized under the terms of the Contributor Covenant, the maintainer of actori, @fafhrd91, promises to intervene to uphold that code of conduct.
Dependencies
~7–11MB
~203K SLoC